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AutoCAD 2010 Tutor for Engineering Graphics
AutoCAD 2010 Tutor for Engineering Graphics

Engineering graphics is the process of defining an object graphically before it is constructed and used by consumers. Previously, this process for producing a drawing involved the use of drawing aids such as pencils, ink pens, triangles, T-squares, and so forth to place an idea on paper before making changes and producing blue-line...

Visualizing Data in R 4: Graphics Using the base, graphics, stats, and ggplot2 Packages
Visualizing Data in R 4: Graphics Using the base, graphics, stats, and ggplot2 Packages

Master the syntax for working with R’s plotting functions in graphics and stats in this easy reference to formatting plots. The approach in Visualizing Data in R 4 toward the application of formatting in ggplot() will follow the structure of the formatting used by the plotting functions in graphics and...

Mastering AutoCAD 2008 and AutoCAD LT 2008
Mastering AutoCAD 2008 and AutoCAD LT 2008
The World's Bestselling AutoCAD Resource Fully Updated for 2008

There's a reason why Mastering AutoCAD is so popular year after year. Loaded with concise explanations, step-by-step instructions, and hands-on projects, this comprehensive reference and tutorial from award-winning author George Omura has everything you...

High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting

This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual...

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which...

Practical Parallel Rendering
Practical Parallel Rendering

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of...

Getting Started with Paint.NET
Getting Started with Paint.NET

Learning the free Paint.NET photo editing program means you can achieve any professional effect you want, and this book shows you how, ranging from installation and plugins to advanced imaging techniques.

Overview

  • Quick and simple tutorials designed to help you master Paint.NET in minutes
  • ...
SQL Server 2005 Reporting Essentials
SQL Server 2005 Reporting Essentials

SQL Server 2005 Reporting Services lets you create, manage, and deliver a variety of report types that contain data from relational and multidimensional data sources as well as any data source that has a .NET Framework managed data provider, an OLE DB data provider, or an ODBC provider.

You can create...

Blender 2.5 Lighting and Rendering
Blender 2.5 Lighting and Rendering

Each chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the...

SFML Game Development by Example
SFML Game Development by Example

Create and develop exciting games from start to finish using SFML

About This Book

  • Familiarize yourself with the SFML library and explore additional game development techniques
  • Craft, shape, and improve your games with SFML and common game design elements
  • A practical guide...
Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
Point-Based Graphics (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality...
Map-based Mobile Services: Design, Interaction and Usability (Lecture Notes in Geoinformation and Cartography)
Map-based Mobile Services: Design, Interaction and Usability (Lecture Notes in Geoinformation and Cartography)
The worldwide popularisation of mobile communication technologies and the increasing awareness of usability issues since 1990’s have been urging map designers to specialise and extend cartographic semiotics, visualisation styles and map use techniques for mobile contexts and small display devices. As a follow-up to the first book...
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