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Welcome to Hacking the Kinect. This book will introduce you to the Kinect hardware and help you
master using the device in your own programs. We’re going to be covering a large amount of ground—
everything you’ll need to get a 3-D application running—with an eye toward killer algorithms, with no
unusable filler.
Each chapter will introduce more information about the Kinect itself or about the methods to work
with the data. The data methods will be stretched across two chapters: the first introduces the concept
and giving a basic demonstration of algorithms and use, and the second goes into more depth. In that
second chapter, we will show how to avoid or ameliorate common issues, as well as discuss more
advanced algorithms. All chapters, barring this one, will contain a project—some basic, some advanced.
We expect that you will be able to finish each chapter and immediately apply the concepts into a
project of you own; there is plenty of room for ingenuity with the first commercial depth sensor and
camera! |
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