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Object-Oriented Design Knowledge: Principles, Heuristics and Best Practices

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In order to establish itself as a branch of engineering, a profession must understand
its accumulated knowledge. In addition, software engineering as a branch
of engineering must take several basic steps in order to become an established
profession, highlighting understanding of the nature of its knowledge.

Software engineering experts always have used proven ideas. Concretely, in
the object-oriented (OO) design knowledge field, the practical experience of it
has been crucial to software engineers, and it is in the last years when these
ideas, materialized in items such as patterns or refactorings have reached their
biggest popularity and diffusion. And in this regard, the software engineering
community has advanced greatly and we currently have numerous and defined
chunks of knowledge, including standards, methodologies, methods, metrics,
techniques, languages, patterns, knowledge related to processes, concepts, and
so forth. Although these different areas of knowledge relate to the construction
of an OO system, there is a lot of work still to be done in order to systematize
and offer this knowledge to designers in such a way that it can be easily used in
practical cases.

A software architecture is a description of the subsystems and components of
a software system and relationships between then.1 Usually, the software architecture
is subdivided into macro and micro architecture. Whereas macro
architecture describes the metamodel of design, this that provides the highlevel
organization, the micro architecture describes details of a design at a lower
level.
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