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Programming 2D Games

Buy
Programming 2D Games, 9781466508682 (146650868X), CRC Press, 2012

A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

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Oracle8i: The Complete Reference (Book/CD-ROM Package)
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It is difficult or impossible to immediately throw out all existing code and start over when
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". . . a unique book that is fun to read while still providing valuable information." -- CodeGuru.com

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"If you have been programming in C++ for a while, this book is and excellent
...
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Harnessing Knowledge Dynamics: Principled Organizational Knowing & Learning
Harnessing Knowledge Dynamics: Principled Organizational Knowing & Learning translates what is arcane and controversial today into managerial guidance that is sophisticated yet practical. It also complements the many existing management books on strategy, technology, knowledge and systems while...
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