Since ZBrush was released, it dramatically changed the way game art is created. It is unmatched in its speed for creating highly detailed models and thus, is widely used in the games and film industry. We could even say that if you want to be a game artist today, ZBrush is considered a standard.
A few years ago, ZBrush was used only for organic modeling. With ZBrush 4.0 this changed dramatically and you can now sculpt mechanical spaceships as well as organic creatures. And that's exactly what we're going to do—in the course of this book we'll complete four modeling tasks, covering the complete range of organic and mechanical sculpting. After you've completed this book, you will know all the techniques necessary to sculpt detailed game assets and view it in a game engine of your choice.
This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.