C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications...
For advanced LabVIEW users, this book is packed with practical recipes designed to immerse you in graphical programming, covering everything from animation creation to working with external applications.
Consumption of media has grown rapidly in the previous decade due to advances in digital technology. In recent years, the wireless industry has seen explosive growth in device capability. Everincreasing computing power, memory, and high-end graphic functionalities have accelerated the development of new and exciting wireless services. Personal...
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.
This book will show you how to make your very own next-gen 3D games in Flash. If...
Th e swift course of domestic and world events, part of a hastened process of change, requires an enormous increase of basic understanding by peoples of the multiple factors infl uencing the tempo and direction of national developments. Th e pattern of intercultural penetration and cross-fertilizing exchanges of scientifi c and technological...
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!
As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to...
OpenGL is not a single API anymore. OpenGL has involved into a family of APIs, with OpenGL, OpenGL ES, and WebGL being closely related siblings that enable application developers to write and deploy graphics applications on a wide variety of platforms and operating systems. OpenGL has become an ecosystem; 3D graphics is truly everywhere now....
This volume contains the proceedings from two closely related workshops: Computational Diffusion MRI (CDMRI’13) and Mathematical Methods from Brain Connectivity (MMBC’13), held under the auspices of the 16th International Conference on Medical Image Computing and Computer Assisted Intervention, which took place in Nagoya, Japan,...
Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes. First, it makes the case for adapting your applications onto Intel’s x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and...
Accelerated VB 2005 provides the fastest path to VB expertise for anyone already familiar with object-oriented programming. While books introduce VB, very few also explain optimizing its use with the .NET common language runtime (CLR). But this book both teaches core VB language concepts and covers in depth the concepts and techniques for...
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems
As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the...
The accelerated pace of European integration since the early 1990s has been accompanied by the emergence of increasingly prominent and multiform oppositions to the process. The term Euroscepticism has appeared with growing frequency in a range of political, media, and academic discourses. Yet, the label is applied to a wide range of...