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 |  |  Interfacing with C++: Programming Real-World ApplicationsThis book is for people who are interested in learning and exploring electronic interfacing as well as C++ programming in a practicable and enjoyable way. Readers will learn to program a PC to do real-world things – not simply number crunching and graphics. They will also master how to write programs that interact with real-world devices... |  |  Mechatronics and Machine Vision in Practice
Mechatronics education has been a constant source of interest to nearly all engineering
conferences, and the first chapter in this book is dedicated to this most
important subject.
The first paper discusses a very original idea from one of the more innovative
pioneers of mechatronics education. This looks at the... |
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 Gamers at Work: Stories Behind the Games People Play
For nearly four decades, video games have captured the imaginations and drawn the ire of people around the world. Actors play them. Rappers promote them. Politicians want to control them. Even baseball legends make them. Video games are a cultural crossroads where business, entertainment, and technology converge.
Sales of... |  |  Machine Vision : Theory, Algorithms, PracticalitiesIn the last 40 years, machine vision has evolved into a mature field embracing a wide range of applications including surveillance, automated inspection, robot assembly, vehicle guidance, traffic monitoring and control, signature verification, biometric measurement, and analysis of remotely sensed images. While researchers and industry specialists... |  |  Empire: A New History of the World
A dazzling new history of the world told through the ten major empires of human civilization.
Eminent historian Paul Strathern opens the story of Empire with the Akkadian civilization, which ruled over a vast expanse of the region of ancient Mesopotamia, then turns to the immense Roman Empire,... |
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