Physics for Game Developers Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... A Pattern Approach to Interaction Design Textbook summarizing the state of pattern languages in human-computer interaction (HCI), proposing a new pattern-based framework for interactive systems design, drawn from the authors experience from a number of interactive exhibits and public 'kiosk' systems. DLC: Human-computer interaction.
While the subject of design patterns...
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