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Gameplay and designBefore we delve into the murky depths of game design, I feel a brief historical overview of the games industry is necessary for the readers who are not familiar with the rapid growth and current state of our fast-paced industry.
The games industry is relatively young compared to most other industries, but it is one of the fastest growing... | | FarmVille For Dummies
If you’re already on Facebook, you’ve probably received dozens of invitations
to play FarmVille from some of the game’s more than 50 million
active players, complete with cryptic messages about sharing carrots; adopting
lost, lonely animals; and hatching golden Mystery Eggs. Even if you aren’t
on Facebook,... | | Game Programming Gems 8
Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series.... |
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The Internet: The Missing ManualThe Internet is almost synonymous with change--that's one of its charms, and one of its headaches. You may think you know the Internet, but are you really up to speed on internet telephones, movie and TV downloading, blogging, gaming, online banking, dating, and photosharing?
This utterly current book... | | BeagleBone Cookbook: Software and Hardware Problems and Solutions
BeagleBone is an inexpensive web server, Linux desktop, and electronics hub that includes all the tools you need to create your own projects—whether it’s robotics, gaming, drones, or software-defined radio. If you’re new to BeagleBone Black, or want to explore more of its capabilities, this cookbook provides scores... | | 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished,... |
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Lobbyists at Work
"Lobbyists at Work is a must-read for anyone interested in the serious business of government. Leech's probing questions reflect her years of research tracking the real impact of money and influence on policy." —Thomas Hale Boggs, Jr. (Chairman, Patton Boggs LLP)
Received... | | Vector Games Math Processors (Wordware Game Math Library)Vector math processors have, up until recently, been in the domain of the supercomputer, such as the Cray computers. Computers that have recently joined this realm are the Apple Velocity Engine (AltiVec) coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as well as IBM’s Power PC-based Gekko used in the... | | Gamestar Mechanic For Dummies
Level up from gamer to creator with Gamestar Mechanic
Do you think you can design the ultimate video game? It's more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can... |
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