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Foundation Actionscript 3.0 Animation: Making Things Move!In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and
... | | The Cosmic Microwave BackgroundThe cosmic microwave background (CMB) is the radiation left over from the Big Bang. Recent analysis of the fluctuations in this radiation has given us valuable insights into our Universe and its parameters. Examining the theory of CMB and recent developments, this textbook starts with a brief introduction to modern cosmology and its main successes,... | | Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3DLearn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced... |
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Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5 (Learn Apress)
In 2007, Apple revolutionized our way of living by introducing the iPhone, but most important
was the birth of iOS. Today, iOS is used in the iPhone, iPad, and iPod Touch. Via the App Store, a
new business model has emerged that offers more than 500,000 applications and games,
resulting in 25 billion downloads. This new business... | | Physics Modeling for Game ProgrammersProgrammers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work... | | Computational Physics: Fortran VersionComputational Physics is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to "do physics" on a computer. Each of these is developed heuristically in the text, with the aid of simple mathematical illustrations. However, the real value... |
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Low Impact Building: Housing using Renewable Materials
This guide to the designs, technologies and materials that really make green buildings work will help architects, specifiers and clients make informed choices, based on reliable technical information. Low Impact Building: Housing using Renewable Materials is about changing the way we build houses to reduce their 'carbon' footprint and... | | College Algebra Demystified
A BETTER WAY TO COLLEGE ALGEBRA X-PERTISE
One of the most valuable tools acquired in a university education, college algebra is essential for courses from the sciences to computing, engineering to mathematics. It can help you do better on placement exams, even before college, and it's useful in solving the computations... | | The Optics of Life: A Biologist's Guide to Light in Nature
Optics--a field of physics focusing on the study of light--is also central to many areas of biology, including vision, ecology, botany, animal behavior, neurobiology, and molecular biology. The Optics of Life introduces the fundamentals of optics to biologists and nonphysicists, giving them the tools they need to successfully incorporate... |
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