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![](https://pic.pdfchm.net/empty.gif) Undocumented Secrets of MATLAB-Java Programming
For a variety of reasons, the MATLAB®-Java interface was never fully documented. This is really quite unfortunate: Java is one of the most widely used programming languages, having many times the number of programmers and programming resources as MATLAB. Also unfortunate is the popular claim that while MATLAB is a fine... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) Drupal Development Tricks for Designers
In the first guide, Planning and Managing Drupal Projects, we walked through the process
of planning a site, figuring out the user experience, and working with content
architecture. In the second, Design and Prototyping in Drupal, we started looking at
how to create solid, user-centered design that works for a ... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) Getting Started with .NET Gadgeteer (Make: Projects)
.NET Gadgeteer is a wonderful system for constructing prototypes of electronic
gadgets. It is supported by a range of modules that are connected to
a Mainboard with plug-in cables.
This book will lead you through the process of installing the necessary software
onto your computer and then take ... |
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![](https://pic.pdfchm.net/empty.gif) Practical SharePoint 2010 Information Architecture
Practical SharePoint 2010 Information Architecture is a guide and tool set for planning and documenting the scope, navigational taxonomy, document taxonomy, metadata, page layouts and workflows for a successful SharePoint 2010 project. If you have been tasked with delivering an intranet for collaboration, document management or as a... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) Game Mechanics: Advanced Game Design (Voices That Matter)
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what... |
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