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Maya 8 at a Glance +CD
Maya 8 at a Glance +CD
The Visual Key to Maya

One look and you'll see that this Maya book is different from all the others. It presents the core Maya features visually, using pages packed with striking graphics and loaded with concise explanations of the Maya interface. This expanded edition includes more tutorials; updated material on modeling,...

OpenGL® Shading Language, Second Edition
OpenGL® Shading Language, Second Edition

OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics...

Practical Shader Development: Vertex and Fragment Shaders for Game Developers
Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Welcome to Practical Shader Development. This book is intended to be the gentlest introduction possible to the theory and practice of writing shaders for video games. Shader writing is a very large topic, and I can remember feeling very lost when I was starting out. My hope is that this book will help you avoid that same feeling and allow you...

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and...
Advanced Lighting and Materials with Shaders
Advanced Lighting and Materials with Shaders
Programmable GPUs provide the processing horsepower necessary to render realistic graphics in real time, but this has put a new burden on graphics programmers. They now need to have an in-depth understanding of lights and surface propertiex before they can use the capablities of the GPU.

About the Author
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mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Render them speechless with this in-depth guide to mental ray

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights...

Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III...
OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)
OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API...

Mastering Game Development with Unreal  Engine 4: Build high-performance AAA games with UE 4, 2nd Edition
Mastering Game Development with Unreal Engine 4: Build high-performance AAA games with UE 4, 2nd Edition

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level

Key Features

  • Create a high-performance Combat game using the essential features of Unreal Engine...
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX...
Unity 5.x Cookbook
Unity 5.x Cookbook

Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset

About This Book

  • Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5
  • Features recipes for both 2D and 3D...
GLSL Essentials (Community Experience Distilled)
GLSL Essentials (Community Experience Distilled)

Enrich your 3D scenes with the power of GLSL!

Overview

  • Learn about shaders in a step-by-step, interactive manner
  • Create stunning visual effects using vertex and fragment shaders
  • Simplify your CPU code and improve your overall performance with instanced drawing through the use...
unlimited object storage image
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