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LightWave 3D 8: 1001 Tips & Tricks
LightWave 3D 8: 1001 Tips & Tricks
If you’re in the bookstore reading this book, buy it. It will be one of the best investments
you can make. There are years of experience in this book, and it will become
your favorite secret weapon.
William “Proton” Vaughan

What’s the next best thing to having an experienced LightWave artist at your
...
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL ES 3.0 Programming Guide (2nd Edition)

OpenGL®  ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

This book was written to give beginning 3D artists a map through the art and how to get involved in the 3D industry. You can use this book by reading all the way through it cover to cover with or without doing the tutorials, by picking and choosing chapters based on gaps you want to fill, or as a quick reference to a concept you...

OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...
Maya 4.5 Savvy
Maya 4.5 Savvy

Maya is famed for its intuitive interface, and yet this high-end 3D application is so powerful that no one masters it without help. Maya 4.5 Savvy is an update to the successful Mastering Maya 3 and provides precisely the help you need to take your skills to the next level, regardless of your field and how much or little you...

Virtual Vixens: 3D Character Modeling and Scene Placement
Virtual Vixens: 3D Character Modeling and Scene Placement
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.

Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio
...
CINEMA 4D 10 Workshop
CINEMA 4D 10 Workshop
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you...
Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of...
SketchUp 2014 for Architectural Visualization
SketchUp 2014 for Architectural Visualization

Create stunning photorealistic and artistic visuals of your SketchUp models with this book and eBook

Overview

  • Take advantage of the new features of SketchUp 2014
  • Create picture-perfect photo-realistic 3D architectural renders for your SketchUp models
  • Post-process SketchUp...
Game Character Creation with Blender and Unity
Game Character Creation with Blender and Unity

A complete guide to creating usable, realistic game characters with two powerful tools

Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a...

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)

OpenGL® Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth...

LightWave 3D 8 Texturing (Wordware Game and Graphics Library)
LightWave 3D 8 Texturing (Wordware Game and Graphics Library)
Before we begin to explore all the theory and techniques that are involved
in the process of texturing, it is vital to observe the world around you in
such a way as to enable you to understand exactly what you need to create
within the computer-generated environment in which you work. Merely
observing the world on a superficial
...
unlimited object storage image
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