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Game Developer's Market Guide (Game Development)This book is for everyone involved in game development and for those who want to break into the industry. Calling someone a “game developer” covers a lot of territory. A developer might be an artist making 3D models; a producer handling external development; a level designer or composer; a programmer or writer. The... | | | | Borland C++ Power Programming/Book and DiskIt wasn’t too long ago that a hobbyist programmer got by with a monochrome monitor, two floppy drives, 16K of RAM, and a decent understanding of BASIC. Back then, a big program may have comprised 500 lines and taken a few days to write. Even professional programmers—the folks who produced commercial-quality software— had it much... |
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