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Architecture Design for Soft Errors
Architecture Design for Soft Errors
"Dr. Shubu Mukherjee's book is a welcome surprise: books by architecture leaders in major companies are few and far between. Written from the viewpoint of a working engineer, the book describes sources of soft errors and solutions involving device, logic, and architecture design to reduce the effects of soft errors." - Max Baron,...
The Art of Game Design: A book of lenses
The Art of Game Design: A book of lenses

Anyone can master the fundamentals of game design no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your...

Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and...
Data Model Patterns: A Metadata Map (The Morgan Kaufmann Series in Data Management Systems)
Data Model Patterns: A Metadata Map (The Morgan Kaufmann Series in Data Management Systems)
A very ambitious undertaking, masterfully described. To the best of my knowledge, this is the first published version of the detailed models implied by the Zachman Framework. David Hay builds the models one step at a time, describing in each increment why the new entities were added, and how they related to the rest of the model. At least as...
Physical Database Design: the database professional's guide to exploiting indexes, views, storage, and more
Physical Database Design: the database professional's guide to exploiting indexes, views, storage, and more
Since the development of the relational model by E. F. Codd at IBM in 1970, relational databases have become the de facto standard for managing and querying structured data. The rise of the Internet, online transaction processing, online banking, and the ability to connect heterogeneous systems have all contributed to the massive growth in data...
API Design for C++
API Design for C++

Writing large applications in C++ is a complex and tricky business. However, designing reusable C++ interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed in this endeavor is to adhere to the tenets of good Application Programming Interface (API) design.

An API presents a...

Real-Life MDA: Solving Business Problems with Model Driven Architecture (Interactive Technologies)
Real-Life MDA: Solving Business Problems with Model Driven Architecture (Interactive Technologies)
"The need for this book—No one has published a similar compendium of MDA case studies, making a transition to new technology is not simply a technical affair, although many of us tend to overlook this point, and the authors are superb writers. These are people who have seen a lot in the industry and have a gift for articulating important...
Distributed Systems Architecture: A Middleware Approach
Distributed Systems Architecture: A Middleware Approach
Middleware is the bridge that connects distributed applications across different physical locations, with different hardware platforms, network technologies, operating systems, and programming languages. This book describes middleware from two different perspectives: from the viewpoint of the systems programmer and from the viewpoint of the...
Creative Evolutionary Systems (With CD-ROM)
Creative Evolutionary Systems (With CD-ROM)
This volume shows the current state of the art, and the science, of evolutionary creativity. It shows what can--and equally important, what can't--be done at the turn of the new millennium. What will have been achieved by the turn of the next one is anyone's guess. Meanwhile, it's intriguing, it's instructive, it's difficult, and it's fun!...
Unit Testing in Java: How Tests Drive the Code
Unit Testing in Java: How Tests Drive the Code

Software testing is indispensable and is one of the most discussed topics in software development today. Many companies address this issue by assigning a dedicated software testing phase towards the end of their development cycle. However, quality cannot be tested into a buggy application. Early and continuous unit testing has been shown to be...

XML for Data Architects: Designing for Reuse and Integration
XML for Data Architects: Designing for Reuse and Integration

XML is a tremendous enabler for platform agnostic data and metadata exchanges. However, there are no clear processes and techniques specifically focused on the engineering of XML structures to support reuse and integration simplicity, which are of particular importance in the age of application integration and Web services. This book describes...

TCP/IP Sockets in C: Practical Guide for Programmers (The Practical Guides Series)
TCP/IP Sockets in C: Practical Guide for Programmers (The Practical Guides Series)

TCP/IP Sockets in C: Practical Guide for Programmers is a quick and affordable way to gain the knowledge and skills you need to develop sophisticated and powerful networked-based programs using sockets. Written by two experienced networking instructors, this book provides a series of examples that demonstrate basic sockets techniques...

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