 Theory of Fun for Game Design
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why... |  |  Adobe Acrobat 6: The Professional User's Guide
Acrobat 6 contains strong business applications, and this book is the first to delve into them. In the first edition, acclaimed author Donna Baker devoted a chapter to ways that Acrobat can be used to streamline your business processes. She has expanded on this information in this edition, demonstrating the usefulness of... |  |  Sencha Touch 2 Up and Running
Launch into Sencha Touch 2 with this hands-on book, and quickly learn how to develop robust mobile web apps that look and behave like native applications. Using numerous code samples, author Adrian Kosmaczewski guides you every step of the way through this touchscreen-enabled JavaScript framework—from creating your first basic... |