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 Creating Android Applications: Develop and Design
If you’ve got a burning idea for an application that you’re dying to share, or if you
recognize the power and possibilities of the Android platform, you’ve come to the
right place. This is a short book on an immense topic.
I don’t mean to alarm anyone right off the bat here, but let me be... |  |  Adaptive Web Design: Crafting Rich Experiences with Progressive Enhancement
One glorious afternoon in March, 2006, as a friend and I hurried past Austin’s Downtown Hilton Hotel to catch the next session of the SXSW Interactive Festival, a young stranger arrested our progress. With no introduction or preliminaries, he announced that he was available to speak at An Event Apart, a conference for web designers that... |  |  |
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 Beginning Android Tablet Games Programming (Beginning Apress)
This book teaches you to create your own games for Android 3.0 tablets. After reading and working
through its examples, you’ll have gained command over the sensors, touchscreen, network capabilities,
and processing power of the many new tablet computers. Does that sound daunting? It isn’t. Instead of
going through the... |  |  |  |  Spotify For Dummies
T
here’s no denying it: A revolution in how people consume music is well
underway, and Spotify’s at the center of all the action. Just a decade ago,
it was normal for people to wander into a music store and buy an artist’s CD
after hearing a few catchy tracks on the radio or reading a few good newspaper... |
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 Pro HTML5 Programming (Professional Apress)
This book is about HTML5 Programming. Before you can understand HTML5 programming, however, you need to take a step back and understand what HTML5 is, a bit of the history behind it, and the differences between HTML 4 and HTML5.
In this chapter, we get right to the practical questions to which everyone wants answers. Why... |  |  Java 7 for Absolute Beginners
The title says "for Absolute Beginners." By that, I mean absolute beginners at programming. My original audience was teenagers whom I hope will go to college, get degrees in Mathematics, Computer Science, or Electrical Engineering (or perhaps Technical Communication or Graphic Design), and then enter the software industry. However,... |  |  |
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