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| | | | Game Design: Theory and PracticeOne of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing,... |
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Fieldwork for Design: Theory and Practice (Computer Supported Cooperative Work)Fieldwork for Design looks at why ethnographic approaches have been turned to in the design of computing devices for the workplace, for the home and elsewhere. It presents a history of ethnography, both as it was practiced before computer science picked it up and since, most especially in the CSCW and HCI domains. It examines, further, the... | | Managing Debt For Dummies (Business & Personal Finance)Tips on spending less and getting more for your money
Manage your money wisely, stop accumulating debt, and start paying it off today!
Are you carrying too much debt? Relax! This practical guide gives you simple, effective methods for paying off your bills as quickly... | | Micromechanical Photonics (Microtechnology and MEMS)
The recent remarkable development of microsystems dates back to 1983 when
Richard P. Feynman of California University delivered a speech to a large
audience of scientists and engineers at the Jet Propulsion Laboratory. He presented
the concept of sacrificed etchingto fabricate a silicon micromotor, and
pointed out the need for... |
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Kamikaze: Japan's Suicide GodsThe untold story of the Kamikaze pilots, a remarkable piece of military history and one of the most dramatic developments of World War II.
* Gripping real-life stories of life & death. * Contains original material, interviews and new sources including excerpts from a never-before published suicide manual. * Reports... | | Frommer's New York City 2011 (Frommer's Complete)
We all have our personal tastes: what we like to listen to in terms of music, what kind of food we enjoy, what we relate to in art and architecture. Personal taste is a subjective matter, and I (Brian) only pay attention to raves, whether they are for a restaurant, artist, musician, or fi lm, if they are universal. If everyone likes it, it... | | |
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