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Beginning Flash, Flex, and AIR Development for Mobile Devices

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THERE’S A GREAT DEMAND TODAY for mobile content and applications. Many of the leading device manufacturers and platforms are supporting Adobe Flash Player, and since many of them are also integrating Adobe AIR directly into the mobile device’s OS, there has never been a better time for getting to know how to author content designed for the small screen.

With the fast-moving pace of the mobile industry it’s really important to keep abreast of the latest developments in the Adobe Flash Platform, and so Beginning Flash, Flex, and AIR Development for Mobile Devices includes all the key developments of “Flash on mobile” since my fi rst book, Professional Flash Lite Mobile Development (Wrox, 2010).

Over the course of the book, you learn how to utilize industry-leading software for authoring mobile content. You’ll become familiar with the Adobe Flex framework and the MXML components optimized for mobile devices. You’ll also learn how to utilize the Flash Player 10.3 and AIR ActionScript 3.0 APIs.

The material set out in this book is really targeted for developers at all levels. At a base level it will help you start creating Flash-enabled mobile applications. This book also contains extensive code examples that are explained in detail and essentially cover how you create mobile applications from the ground up, targeted at Flash Player 10.1 and AIR 2.5, using ActionScript 3.0. The book is for anyone wanting to showcase mobile content across a range of mobile platforms.
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