Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)

Buy
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.

Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

* Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM
* Get up to speed with compression, vital for distribution of your games across the Internet
* Improve your most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max

About the Author

Managing Director of Catalyst Pictures Ltd
(HTML tags aren't allowed.)

Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web-based Communities
Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web-based Communities

When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps ...

International Conference on Innovative Computing and Communications: Proceedings of ICICC 2018, Volume 2 (Lecture Notes in Networks and Systems (56))
International Conference on Innovative Computing and Communications: Proceedings of ICICC 2018, Volume 2 (Lecture Notes in Networks and Systems (56))

The book includes high-quality research papers presented at the International Conference on Innovative Computing and Communication (ICICC 2018), which was held at the Guru Nanak Institute of Management (GNIM), Delhi, India on 5–6 May 2018. Introducing the innovative works of scientists, professors, research scholars, students...

Top 10 San Francisco (Eyewitness Top 10 Travel Guides)
Top 10 San Francisco (Eyewitness Top 10 Travel Guides)

Drawing on the same standards of accuracy as the acclaimed DK Eyewitness Travel Guides, each book in DK's Top 10 series uses evocative color photography, excellent cartography, and up-to-date travel content to create a reliable and useful pocket-sized travel guide.

Dozens of Top 10 lists provide vital
...


The Cold War (Questions and Analysis in History)
The Cold War (Questions and Analysis in History)
Designed to aid undergraduate and advanced study, this invaluable reference work provides an up-to-date summary of the latest research on the origins, escalation, and end of the Cold War. The major phases of the war are clearly organized and presented in eight chapters--each consisting of a factual overview of events, a detailed analysis of key...
Java Enterprise Design Patterns: Patterns in Java Volume 3
Java Enterprise Design Patterns: Patterns in Java Volume 3
Use design patterns to develop real-world Java™ distributed and Enterprise applications

This third volume from Mark Grand features 38 design patterns for developing real-world Java distributed and enterprise applications. Some of the key concepts covered are reliable transaction processing, distributed objects, reliable message passing,...

High Availability and Disaster Recovery: Concepts, Design, Implementation
High Availability and Disaster Recovery: Concepts, Design, Implementation

Companies and other organizations depend more than ever on the availability of their Information Technology, and most mission critical business processes are IT-based processes. Business continuity is the ability to do business under any circumstances and is an essential requirement modern companies are facing. High availability and disaster...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy