Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

Buy

Develop quality game components and solve common gameplay problems with various game design patterns

Key Features

  • Become proficient at traditional 2D and 3D games and VR development
  • Build amazing interactive interfaces with Unity's UI system
  • Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018

Book Description

With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system, learn to work with external resources and files, and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.

Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills.

In the concluding chapters, you will also get insights into Unity's EditorVR, which will help you in laying out scenes, tweaking existing apps, and building custom tools for VR experiences. This book provides many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.

By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

What you will learn

  • Get creative with Unity's shaders and learn to build your own shaders with the new Shader Graph tool
  • Create a text and image character dialog with the free Fungus Unity plugin
  • Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder
  • Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds
  • Work with the new Cinemachine and timeline to intelligently control camera movements
  • Improve ambiance through the use of lights and effects, including reflection and light probes
  • Create stylish user interfaces with the UI system, including power bars and clock displays
  • Work with EditorVR to create immersive interactive 3DVR projects

Who this book is for

Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

Table of Contents

  1. Displaying Data with Core UI Elements
  2. Responding to User Events for Interactive UIs
  3. Inventory UIs
  4. Playing and Manipulating Sounds
  5. Creating Textures, Maps, and Materials
  6. Shader Graphs and Video Players
  7. Using Cameras
  8. Lights and Effects
  9. 2D Animation
  10. 3D Animations
  11. Webserver Communication and Online Version-Control
  12. Controlling and Choosing Positions
  13. Navigation Meshes and Agents
  14. Design Patterns
  15. Editor Extensions and Immediate Mode GUI (IMGUI)
(HTML tags aren't allowed.)

Beginning Visual C# 2010 (Wrox Programmer to Programmer)
Beginning Visual C# 2010 (Wrox Programmer to Programmer)

C# is a relatively new language that was unveiled to the world when Microsoft announced the first version of its .NET Framework in July 2000. Since then its popularity has rocketed, and it has arguably become the language of choice for both Windows and Web developers who use the .NET Framework. Part of the appeal of C# comes from its clear...

Logical Aspects of Computational Linguistics: 6th International Conference, LACL 2011
Logical Aspects of Computational Linguistics: 6th International Conference, LACL 2011

This volume contains the proceedings of the 6th International Conference on Logical Aspects of Computational Linguistics 2011 (LACL 2011), held June 29- July 1, 2011 in Montpellier, France. The LACL conferences aim at providing a forum for the presentation and discussion of current research in all the formal and logical aspects of...

Mobile Media and Applications, From Concept to Cash: Successful Service Creation and Launch
Mobile Media and Applications, From Concept to Cash: Successful Service Creation and Launch

Experience the forces behind the changes in the IT, Mobile Telecom and Media industries through real-life cases from this converging market!

Mobile Media and Applications - From Concept to Cash shows how to address the challenges of consumer marketing, technology strategy and delivery tactics for...


Mixing Audio: Concepts, Practices and Tools
Mixing Audio: Concepts, Practices and Tools
Absolutely first rate. The standard of writing by Roey Izhaki, as well as the examples on the CD are just superb. - Mark Mynett, Senior Lecturer, Department of Engineering & Technology, School of Computing & Engineering, University of Huddersfield

Techniques, tips and tricks for effective successful mixing ...
Modern French Grammar: A Practical Guide (Modern Grammars)
Modern French Grammar: A Practical Guide (Modern Grammars)
This book is designed to provide the essential elements of French grammar, for students in the final year of school and in the first and later years of higher education. Advanced learners will find much that is useful for extending their knowledge of French, and for revision. The book is organized in two major sections: a...
Sales & Marketing Resumes for $100,000 Careers
Sales & Marketing Resumes for $100,000 Careers

A collection of 140 annotated resumes and a dozen corresponding cover letters written especially for top salespeople, and managers and executives in marketing, product management, marketing communication, and sales. All resumes were written by professional resume writers who have been awarded the Master Resume Writers designation from the...

©2020 LearnIT (support@pdfchm.net) - Privacy Policy