The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
About the Author
Ryan Henson Creighton is a veteran game developer, and the founder of Untold Entertainment Inc. (http://www.untoldentertainment.com/blog) where he creates games and applications for kids, teens, tweens, and preschoolers. Prior to founding Untold, Ryan worked as the Senior Game Developer at Canadian media conglomerate Corus Entertainment, creating advergames and original properties for YTV and Treehouse TV using Flash. Ryan is hard at work developing a suite of original products with Untold Entertainment. He maintains one of the most active and enjoyable blogs in the industry. When Ryan is not developing games, he's goofing off with his two little girls and his fun-loving wife in downtown Toronto.