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Encyclopedia of Information Science and Technology
Encyclopedia of Information Science and Technology
The Encyclopedia of Information Science and Technology is the first work to map this ever-changing field. It is the most comprehensive, research-based encyclopedia consisting of contributions from over 900 noted researchers in over 50 countries. This five-volume encyclopedia includes more than 550 articles highlighting current concepts, issues and...
Cases on Distance Delivery and Learning Outcomes: Emerging Trends and Programs (Premier Reference Source)
Cases on Distance Delivery and Learning Outcomes: Emerging Trends and Programs (Premier Reference Source)

The field of distance education is constantly changing with updated advancements in technology and new practices developed by practitioners worldwide. Cases on Distance Delivery and Learning Outcomes: Emerging Trends and Programs explores promising developments and techniques in the field of online learning, offering innovative solutions...

Software Applications: Concepts, Methodologies, Tools, and Applications (Premier Refence Source)
Software Applications: Concepts, Methodologies, Tools, and Applications (Premier Refence Source)
Numerous technological advancements have overwhelmingly redesigned and improved countless aspects of computer software applications, creating tools and functions that greatly benefit its users.

Software Applications: Concepts, Methodologies, Tools, and Applications contains an impressive collection of over 300 authoritative...

Intellectual Property Rights in a Networked World: Theory and Practice
Intellectual Property Rights in a Networked World: Theory and Practice
Intellectual Property Rights in a Networked World is a collection of recent essays offering fresh perspectives on the scope and future of intellectual property rights. The tripartite division of the book is designed to make this inter-disciplinary topic more accessible and intelligible to readers of diverse backgrounds. Part I consists of a single...
Games And Simulations in Online Learning: Research And Development Frameworks
Games And Simulations in Online Learning: Research And Development Frameworks
Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere, on Web sites, in stores, streamed to the desktop, on television, they are absent from the classroom. Computer-based simulations, a form of computer games, have...
Database Technologies: Concepts, Methodologies, Tools, and Applications
Database Technologies: Concepts, Methodologies, Tools, and Applications
The expanding possibilities and promising current and future potential that lies within the advancing field of database technologies encompasses many aspects of life as its beneficial features and innovative functions are seen impacting society at countless diverse angles.

Database Technologies: Concepts, Methodologies, Tools, and...

Handbook of Research on Fuzzy Information Processing in Databases
Handbook of Research on Fuzzy Information Processing in Databases
Information technology is one of the most rapidly changing disciplines, especially with the fuzzy extension. Fuzzy databases have been studied in many works and papers but, in general, these works study some particular area and many works are theoretical works, with very few real applications.

The Handbook of Research on Fuzzy...

Handbook of Research on Text and Web Mining Technologies
Handbook of Research on Text and Web Mining Technologies

The massive daily overflow of electronic data to information seekers creates the need for better ways to digest and organize this information to make it understandable and useful. Text mining, a variation of data mining, extracts desired information from large, unstructured text collections stored in electronic forms.

The...

Social, Ethical and Policy Implications of Information Technology
Social, Ethical and Policy Implications of Information Technology

Legal and ethical issues have become a standard part of engineering and business schools’ curricula. This has not been the case for computer science or management information systems programs although there has been increased emphasis on the social skills of these students. This leaves a frightening void in the student’s professional...

Encyclopedia of Information Technology Curriculum Integration
Encyclopedia of Information Technology Curriculum Integration
As more and more universities, schools, and corporate training organizations develop technology plans to ensure technology will directly benefit learning and achievement, the demand is increasing for an all-inclusive, authoritative reference source on the infusion of technology into curriculums worldwide.

The Encyclopedia of Information...

Neural Networks in Business Forecasting
Neural Networks in Business Forecasting

Forecasting is one of the most important activities that form the basis for strategic, tactical, and operational decisions in all business organizations. Recently, neural networks have emerged as an important tool for business forecasting. There are considerable interests and applications in forecasting using neural networks. Neural Networks...

Developing an Online Curriculum: Technologies and Techniques
Developing an Online Curriculum: Technologies and Techniques
The information in the following chapters has been designed for university
or college teachers who are or will become involved with online
education. The emphasis is on teachers, because they are working in the
front lines of online education. You throughout the text refers to teachers.
However, administrators, course designers,
...
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