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 Proton Beam Therapy: How Protons are Revolutionizing Cancer Treatment
Proton beam therapy is an emerging technology with promise of revolutionizing the treatment of cancer. While nearly half of all patients diagnosed with cancer in the US receive radiation therapy, the majority is delivered via electron accelerators, where photons are used to irradiate cancerous tissue. Because of the physical properties of... |  |  Have Fun, Get Paid: How to Make a Living with Your Creativity
From performers who bask in the spotlight to those who find inspiration in the midnight glow of a computer monitor, the world has no shortage of creative people. While the day-to-day realities of a ballerina may be quite different from that of a novelist, actor, graphic artist, musician, or software developer, they share many things in... |  |  CryENGINE Game Programming with C++, C#, and Lua
CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the... |
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 Klout For Dummies
Leverage your online influence with this fun and friendly guide to Klout!
Klout measures your online influence on a scale of 1 to 100 by looking at your number of followers or connections, as well as by measuring your ability to drive action on social networks. This easy-to-understand guide helps you understand how Klout... |  |  Managing and Mining Sensor Data
Advances in hardware technology have lead to an ability to collect data with the use of a variety of sensor technologies. In particular sensor notes have become cheaper and more efficient, and have even been integrated into day-to-day devices of use, such as mobile phones. This has lead to a much larger scale of applicability and... |  |  AngularJS
I can trace Angular’s beginnings to 2009, on a project called Google Feedback. We’d
gone through months of frustration with our development speed and ability to write
testable code. At around the six month mark, we had around 17,000 lines of front-end
code. At that point, one of the team members, Misko ... |
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