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 iOS 7 Programming Cookbook
Overcome the vexing issues you’re likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to work with the iOS 7 SDK, including solutions for bringing real-world physics and movement to your apps with... |  |  iOS 8 Swift Programming Cookbook: Solutions & Examples for iOS Apps
Entirely rewritten for Apple’s Swift programming language, this updated cookbook helps you overcome the vexing issues you’re likely to face when creating apps for iOS devices.
You’ll find hundreds of new and revised recipes for using the iOS 8 SDK, including techniques for working with Health data and... |  |  Learn SpriteBuilder for iOS Game Development
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that... |
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 The Business of iOS App Development: For iPhone, iPad and iPod touch
Updated and expanded for the new Apple iOS8, The Business of iOS App Development, Third Edition shows you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store.
This book is written by experienced... |  |  Java AWT Reference (Java Series)
The Java AWT Reference provides complete reference documentation on the Abstract Window Toolkit (AWT), a large collection of classes for building graphical user interfaces in Java. With AWT, you can create windows, draw, work with images, and use components like buttons, scrollbars, and pulldown menus. The Java AWT... |  |  Learn iOS 8 App Development
Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift (Apple's powerful new programming language), Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be... |
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