|
|
|
|
|
Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... | | Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions)
“Half of good lighting╇ is good texturing, and half of good texturing
is good lighting” is my favorite sage advice to new animators. It’s difficult to separate the
two areas of computer animation. Texturing—the re-creation of specific surface qualities
through the application of shaders,... | | Random Processes by Example
This volume first introduces the mathematical tools necessary for understanding and working with a broad class of applied stochastic models. The toolbox includes Gaussian processes, independently scattered measures such as Gaussian white noise and Poisson random measures, stochastic integrals, compound Poisson, infinitely divisible and stable... |
|
Nikon D3300 For Dummies
Take your best shot with your new Nikon D3300
Congratulations on your new Nikon D3300 DSLR! You probably want to get shooting right away, but first you need to know some basics about the controls and functions. Nikon D3300 For Dummies is your ultimate guide to your new camera, packed with everything you need to know... | | Replay: The History of Video Games
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay: The History of Video Games is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along... | | Getting Started with Unity 5
Leverage the power of Unity 5 to create amazing 3D games
About This Book
-
Learn to create interactive games with the Unity 5 game engine
-
Explore advanced features of Unity 5 to help make your games more appealing and successful
-
A step-by-step guide giving you the perfect...
|
|
|
|
Result Page: 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 |