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The E-Learning Handbook: A Comprehensive Guide to Online LearningThe e-Learning Handbook provides a critical reflection on the current state of e-learning with contributions from the world's foremost e-learning experts and best-selling authors from academe and industry, including Margaret Driscoll, Brent Wilson, Lee Christopher, William Horton, L. Wayne Precht, Harvey Singh, Jim Everidge, Jane Bozarth, Pat... | | Interaction DesignINTERACTION DESIGN: BEYOND HUMAN-COMPUTER INTERACTION is an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles, and wearables. These exciting new technologies bring additional challenges for designers and developers-challenges that require careful thought and... | | Practical HTML5 Projects (Expert's Voice in Web Development)
Practical HTML5 Projects is a collection of valuable web techniques that any developer or designer can use. This book is all about saving time. Busy web developers should not have to plow through pages of theory or history only to discover that no practical applications are provided, nor should they have to read a paragraph five... |
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| | Video Object Extraction and Representation: Theory and ApplicationsVideo Object Extraction and Representation: Theory and Applications is an essential reference for electrical engineers working in video; computer scientists researching or building multimedia databases; video system designers; students of video processing; video technicians; and designers working in the graphic arts.
In... | | Unity iOS Essentials
Several years ago, before the iPhone existed, I began researching game engines. I looked at several engines, including the Sauerbraten Cube 2 engine, the Torque Game Engine, the Cocos2D engine, and others. I developed some game prototypes using each of these engines and found that all of them had issues that hindered game development. Then I... |
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