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 Metro Revealed: Building Windows 8 apps with XAML and C#
Metro apps are an important addition to Microsoft Windows 8, providing the cornerstone for a single, consistent programming and interaction model across desktops, tablets, and smartphones. The Metro app user experience is very different from previous generations of Windows applications: Metro-style apps are full-screen and favor a usability... |  |  Microsoft SQL Server 2012 Analysis Services: The BISM Tabular Model
When we, the authors of this book, first learned what Microsoft’s plans were for Analysis Services in the SQL Server 2012 release, we were not happy. Analysis Services hadn’t acquired much in the way of new features since 2005, even though in the meantime it had grown to become the biggest-selling OLAP tool. It seemed as... |  |  CLR via C#
The Microsoft .NET Framework introduces many concepts, technologies, and terms. My goal in this
chapter is to give you an overview of how the .NET Framework is designed, introduce you to some of
the technologies the framework includes, and define many of the terms you’ll be seeing when you start
using it. ... |
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 The CSS3 Anthology: Take Your Sites to New Heights
When SitePoint asked me to write the fourth edition of this book, I initially thought
it would take the same format of other editions—adding new techniques, removing
content that had become outdated, and updating solutions to a more modern approach.
As I started to work through the table of contents, however, ... |  |  Oracle Database 11gR2 Performance Tuning Cookbook
People use databases to organize and to manage their data. Oracle Database is the leader
in the relational database management systems market, with a broad adoption in many
industries. Using the best tool is not enough to be sure that the results of our efforts will be
satisfactory—driving the fastest car in a Formula 1... |  |  Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... |
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