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Blended Learning in Practice: A Guide for Practitioners and Researchers (The MIT Press)
Blended Learning in Practice: A Guide for Practitioners and Researchers (The MIT Press)
A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness.

Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of...

Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
A new vision of the future of games and game design, enabled by AI.

Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games...

Reasoning About Knowledge
Reasoning About Knowledge

This book provides a general discussion of approaches to reasoning about knowledge and its applications to distributed systems, artificial intelligence, and game theory, as well as reasoning about the knowledge of agents who reason about the world.

Reasoning about knowledge—particularly the knowledge of agents who reason about the...

Software Engineering for Internet Applications
Software Engineering for Internet Applications
This is the textbook for the MIT course ‘‘Software Engineering for Internet
Applications.’’ The course is intended for juniors and seniors in computer
science. We assume that they know how to write a computer program and
debug it. We do not assume knowledge of any particular programming languages,...
Software Abstractions : Logic, Language, and Analysis
Software Abstractions : Logic, Language, and Analysis
Software is built on abstractions. Pick the right ones, and programming
will flow naturally from design; modules will have small and simple interfaces;
and new functionality will more likely fit in without extensive
reorganization. Pick the wrong ones, and programming will be a series
of nasty surprises: interfaces will become
...
Beowulf Cluster Computing with Linux, Second Edition (Scientific and Engineering Computation)
Beowulf Cluster Computing with Linux, Second Edition (Scientific and Engineering Computation)
This how-to guide provides step-by-step instructions for building a Beowulf-type computer, including the physical elements that make up a clustered PC, the software required, and insights on how to organize the code to exploit parallelism.

Use of Beowulf clusters (collections of off-the-shelf commodity computers programmed to act in...

Molecular Computing
Molecular Computing
This text covers abstract principles of molecular computing and the building of actual systems. Topics include the use of proteins and other molecules for information processing, molecular recognition, computation in nonlinear media, and more.

The next great change in computer science and information technology will come from mimicking...

System Modeling in Cellular Biology: From Concepts to Nuts and Bolts
System Modeling in Cellular Biology: From Concepts to Nuts and Bolts
Biology is the study of self-replicating chemical processes. Biology is the study of
systems accurately transmitting a genetic blueprint. Biology is the study of complex
adaptive reproducing systems.

What is systems biology if all definitions of biology implicitly or explicitly refer to
the study of a whole object, whether
...
Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology)
Group Cognition: Computer Support for Building Collaborative Knowledge (Acting with Technology)
The promise of globally networked computers to usher in a new age of universal
learning and sharing of human knowledge remains a distant dream; the software and
social practices needed have yet to be conceived, designed, and adopted. To support
online collaboration, our technology and culture have to be reconfigured to meet a...
2D Object Detection and Recognition: Models, Algorithms, and Networks
2D Object Detection and Recognition: Models, Algorithms, and Networks
This book is about detecting and recognizing 2D objects in gray-level images. Howare
models constructed? Howare they trained? What are the computational approaches to
efficient implementation on a computer? And finally, how can some of these computations
be implemented in the framework of parallel and biologically plausible neural...
Ruling the Root: Internet Governance and the Taming of Cyberspace
Ruling the Root: Internet Governance and the Taming of Cyberspace

In Ruling the Root, Milton Mueller uses the theoretical framework of institutional economics to analyze the global policy and governance problems created by the assignment of Internet domain names and addresses. “The root” is the top of the domain name hierarchy and the Internet address space. It is the only point of...

Invention of Hysteria: Charcot and the Photographic Iconography of the Salpetriere
Invention of Hysteria: Charcot and the Photographic Iconography of the Salpetriere
In this classic of French cultural studies, Georges Didi-Huberman traces the intimate and reciprocal relationship between the disciplines of psychiatry and photography in the late nineteenth century. Focusing on the immense photographic output of the Salpetriere hospital, the notorious Parisian asylum for insane and incurable women, Didi-Huberman...
unlimited object storage image
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