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Quantum Computing for Everyone (The MIT Press)
Quantum Computing for Everyone (The MIT Press)

An accessible introduction to an exciting new area in computation, explaining such topics as qubits, entanglement, and quantum teleportation for the general reader.

Quantum computing is a beautiful fusion of quantum physics and computer science, incorporating some of the most stunning ideas from twentieth-century...

Blended Learning in Practice: A Guide for Practitioners and Researchers (The MIT Press)
Blended Learning in Practice: A Guide for Practitioners and Researchers (The MIT Press)
A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness.

Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of...

On the Brink of Paradox: Highlights from the Intersection of Philosophy and Mathematics (The MIT Press)
On the Brink of Paradox: Highlights from the Intersection of Philosophy and Mathematics (The MIT Press)
An introduction to awe-inspiring ideas at the brink of paradox: infinities of different sizes, time travel, probability and measure theory, and computability theory.


This award-winning book introduces the reader to awe-inspiring issues at the intersection of philosophy and mathematics. It explores ideas at the
...
Learning Machine Translation (Neural Information Processing)
Learning Machine Translation (Neural Information Processing)
The Internet gives us access to a wealth of information in languages we don't understand. The investigation of automated or semi-automated approaches to translation has become a thriving research field with enormous commercial potential. This volume investigates how machine learning techniques can improve statistical machine translation, currently...
Moving Innovation: A History of Computer Animation (MIT Press)
Moving Innovation: A History of Computer Animation (MIT Press)

Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland...

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
"Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player...
Machine Translation (MIT Press Essential Knowledge series)
Machine Translation (MIT Press Essential Knowledge series)

A concise, nontechnical overview of the development of machine translation, including the different approaches, evaluation issues, and major players in the industry. About the Author Thierry Poibeau is Director of

Research at the Centre National de la Recherche Scientifique in Paris, Head of the LATTICE (Langues, Textes,...

2D Object Detection and Recognition: Models, Algorithms, and Networks
2D Object Detection and Recognition: Models, Algorithms, and Networks
This book is about detecting and recognizing 2D objects in gray-level images. Howare
models constructed? Howare they trained? What are the computational approaches to
efficient implementation on a computer? And finally, how can some of these computations
be implemented in the framework of parallel and biologically plausible neural...
Introduction to Algorithms, Third Edition
Introduction to Algorithms, Third Edition

Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively...

Introduction to Machine Learning (Adaptive Computation and Machine Learning)
Introduction to Machine Learning (Adaptive Computation and Machine Learning)
The goal of machine learning is to program computers to use example data or past experience to solve a given problem. Many successful applications of machine learning exist already, including systems that analyze past sales data to predict customer behavior, recognize faces or spoken speech, optimize robot behavior so that a task can be completed...
New Directions in Statistical Signal Processing: From Systems to Brains (Neural Information Processing)
New Directions in Statistical Signal Processing: From Systems to Brains (Neural Information Processing)
Signal processing and neural computation have separately and significantly influenced many disciplines, but the cross-fertilization of the two fields has begun only recently. Research now shows that each has much to teach the other, as we see highly sophisticated kinds of signal processing and elaborate hierachical levels of neural computation...
Molecular Computing
Molecular Computing
This text covers abstract principles of molecular computing and the building of actual systems. Topics include the use of proteins and other molecules for information processing, molecular recognition, computation in nonlinear media, and more.

The next great change in computer science and information technology will come from mimicking...

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