Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more... | | Service-Oriented Design with Ruby and Rails
The Complete Guide to Building Highly Scalable, Services-Based Rails Applications
Ruby on Rails deployments are growing, and Rails is increasingly being adopted in larger environments. Today, Rails developers and architects need better ways to interface with legacy systems, move into the cloud, and... | | HBase in Action
I got my start with HBase in the fall of 2008. It was a young project then, released only in the preceding year. As early releases go, it was quite capable, although not without its fair share of embarrassing warts. Not bad for an Apache subproject with fewer than 10 active committers to its name! That was the height of the NoSQL... |