Spring Boot 2 Recipes: A Problem-Solution Approach
Solve all your Spring Boot 2 problems using complete and real-world code examples. When you start a new project, you’ll be able to copy the code and configuration files from this book, and then modify them for your needs. This can save you a great deal of work over creating a project from scratch.
Introducing Bootstrap 4
Learn how to use the front end CSS framework Bootstrap 4 to create powerful web applications. You'll work with all the components of Bootstrap 4 using easy-to-follow instructions and example code snippets. You'll also use Bootstrap 4 for typography, forms, and modules, and see how to structure your page and your code to be optimally...
Swift 4 Recipes: Hundreds of Useful Hand-picked Code Snippets
Get the most out of Swift 4 with this carefully compiled collection of select code snippets designed to solve everyday coding problems. This book features the Apress easy-to-use recipe format, with step-by-step instructions, and a no-fuss approach.
You'll explore a wide range of topics, all neatly organized according to...
Learn JavaFX 8: Building User Experience and Interfaces with Java 8
Learn JavaFX 8 shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 8's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The...
Build Android-Based Smart Applications: Using Rules Engines, NLP and Automation Frameworks
Build smart applications using cutting-edge technologies such as rules engines, code automation frameworks, and natural language processing (NLP). This book provides step-by-step instructions on how to port nine rules engines (CLIPS, JRuleEngine, DTRules, Zilonis, TermWare, Roolie, OpenRules, JxBRE, and JEOPS) to the Android...
Java How to Program (early objects) (9th Edition) (Deitel)
Welcome to Java and Java How to Program, Ninth Edition! This book presents leadingedge computing technologies for students, instructors and software developers.
The new Chapter 1 engages students with intriguing facts and figures to get them excited about studying computers and programming. The chapter includes a table of some of...
C: How to Program (6th Edition)
Welcome to the C programming language—and to C++, too! This book presents leadingedge
computing technologies for students, instructors and software development professionals.
At the heart of the book is the Deitel signature “live-code approach.” Concepts are
presented in the context of complete working...
Beginning Android 4 Games Development (Beginning Apress)
Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.
Together we’ll cover quite a range of materials and topics: Android basics, audio and
graphics programming, a...
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