OpenGL is not a single API anymore. OpenGL has involved into a family of APIs, with OpenGL, OpenGL ES, and WebGL being closely related siblings that enable application developers to write and deploy graphics applications on a wide variety of platforms and operating systems. OpenGL has become an ecosystem; 3D graphics is truly everywhere now....
Android Design Patterns: Interaction Design Solutions for Developers
Master the challenges of Android user interface development with these sample patterns
With Android 4, Google brings the full power of its Android OS to both smartphone and tablet computing. Designing effective user interfaces that work on multiple Android devices is extremely challenging. This book provides more than 75...
Pro Android Games
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform.
Android UI Fundamentals: Develop &Design (Develop and Design)
There is a revolution happening in the technology industry. Touchscreen interfaces,
combined with low-cost and ubiquitous smartphones, have created a perfect storm
for disruptive innovation. Android is at the forefront of this change, bringing a free
and open-source platform on which developers can create the next generation of...
Java in 21 Days, Sams Teach Yourself (Covering Java 8) (7th Edition)
In just 21 days you can acquire the knowledge and skills necessary to develop applications on your computer and apps that run on Android phones and tablets. With this complete tutorial you’ll quickly master the basics and then move on to more advanced features and concepts.
Completely updated for Java 8,...
Android Recipes: A Problem-Solution Approach for Android 5.0
Android Recipes, Fourth Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. This book is updated to include the Android 5.0 SDK, as well as earlier releases.
Instead of abstract descriptions...
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