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 Web, Graphics & Perl TK: Best of the Perl Journal
This is the second of three “Best of the Perl Journal” O’Reilly
books, containing the crème de la crème of the 247 articles
published during the Perl Journal’s 5-year existence as a
standalone magazine. This particular book contains 39 articles
covering the web, graphics, ... |  |  A UML Pattern Language (Macmillan Technology Series)This book is about how to model software systems and how to use those models. It is rooted in that emerging intellectual "ecosystem" comprising the various networks (the Internet, intranets, extranets, and so on), distributed objects, piecemeal development based on short development cycles, and something called... |  |  The Fairy Tale World (Routledge Worlds)
The Fairy Tale World is a definitive volume on this ever-evolving field. The book draws on recent critical attention, contesting romantic ideas about timeless tales of good and evil, and arguing that fairy tales are culturally astute narratives that reflect the historical and material circumstances of the societies in which... |
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 The Creative Digital Darkroom
This tutorial takes photographers beyond the quick tips and gimmicky effects of many digital photography books. Author Katrin Eismann -- an internationally acclaimed artist, bestselling author, and gifted educator -- offers high-profile work, including her own, as examples for teaching photographers how to use the digital medium to... |  |  The Works of Archimedes
The complete works of antiquity's great geometer appear here in a highly accessible English translation by a distinguished scholar. Remarkable for his range of thought and his mastery of treatment, Archimedes addressed such topics as the famous problems of the ratio of the areas of a cylinder and an inscribed sphere; the measurement of a... |  |  Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... |
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