Make It So
This book has accomplished a feat that’s valuable and rare: it comprehends
design and science fiction. Better yet, it’s found specific areas where they are
of practical use to one another.
This is a design book, and meant for designers. It concerns itself with
science fiction cinema. To my delight, it...
Remote Research: Real Users, Real Time, Real Research
Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their on environment. In Remote Research, Nate Bolt and Tony Tulathimutte teach you how to design and conduct remote research studies, top to bottom, with little more than a phone and a...
Storytelling for User Experience: Crafting Stories for Better Design
Just as personas make users come alive for
user experience designers, stories make users’
lives real. User experience design is about
experience. Stories are those experiences.
As Kevin and Whitney say in this book: We all
hear stories. We all tell stories—every day in
all parts of our lives....
Prototyping: A Practitioner's Guide
What’s the difference between theory
and practice? Albert Einstein once
said, “In theory they are the same.
In practice, they are not.”
Practice makes perfect. Champion sports
teams practice constantly. Zen masters will tell
you that the only way to achieve enlightenment
Search Analytics for Your Site
Any organization that has a searchable web site or intranet is sitting on top of hugely valuable and usually under-exploited data: logs that capture what users are searching for, how often each query was searched, and how many results each query retrieved. Search queries are gold: they are real data that show us exactly what users are...
Playful Design is primarily written for designers of conventional software,
websites, mobile apps, and other computer-mediated user experiences
who are looking for novel approaches to creating compelling, satisfying,
and enjoyable designs. It’s well suited to anyone who specializes in
human-computer interaction, digital...
Design Is the Problem: The Future of Design Must be Sustainable
This isn’t a book about sustainable design.
Instead, it’s a book about how
the design industry can approach the
world in a more sustainable way. Design is
interconnected—to engineering, management,
production, customer experiences, and to the
planet. Discussing and comprehending the
relationship... Content Everywhere: Strategy and Structure for Future-Ready Content
Care about content? Better copy isn't enough. As devices and channels multiply--and as users expect to easily relate, share, and shift information--we need content that can go more places, more easily. This book will help you stop creating fixed, single-purpose content and start making it more future-ready, flexible, and reusable....
There’s something about cards. Cards
can turn the drab and mundane into
something strangely exciting. Recipe
cards, for example, have a peculiar allure
that cookbooks lack. A book full of tables
of baseball statistics? Dull as dishwater. Put
those same stats on the backs of trading cards,
however, and now...
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