There’s something about cards. Cards
can turn the drab and mundane into
something strangely exciting. Recipe
cards, for example, have a peculiar allure
that cookbooks lack. A book full of tables
of baseball statistics? Dull as dishwater. Put
those same stats on the backs of trading cards,
however, and now... Content Everywhere: Strategy and Structure for Future-Ready Content
Care about content? Better copy isn't enough. As devices and channels multiply--and as users expect to easily relate, share, and shift information--we need content that can go more places, more easily. This book will help you stop creating fixed, single-purpose content and start making it more future-ready, flexible, and reusable....
The User Experience Team of One
There are some things you should never do at the same time: Move.
Have a baby. Adopt a puppy. Change jobs. Leah did all of this
while also writing this book.
And while anyone who knows Leah shouldn’t be surprised by her ability
to pull all of this off, this speaks to a tenacity shared by those who find...
Mental Models: Aligning Design Strategy with Human Behavior
There is no single methodology for creating the perfect product—but you can increase your odds. One of the best ways is to understand users' reasons for doing things. Mental Models gives you the tools to help you grasp, and design for, those reasons. Adaptive Path co-founder Indi Young has written a roll-up-your-sleeves book for...
Design Is the Problem: The Future of Design Must be Sustainable
This isn’t a book about sustainable design.
Instead, it’s a book about how
the design industry can approach the
world in a more sustainable way. Design is
interconnected—to engineering, management,
production, customer experiences, and to the
planet. Discussing and comprehending the
relationship... Playful Design
Playful Design is primarily written for designers of conventional software,
websites, mobile apps, and other computer-mediated user experiences
who are looking for novel approaches to creating compelling, satisfying,
and enjoyable designs. It’s well suited to anyone who specializes in
human-computer interaction, digital...
Remote Research: Real Users, Real Time, Real Research
Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their on environment. In Remote Research, Nate Bolt and Tony Tulathimutte teach you how to design and conduct remote research studies, top to bottom, with little more than a phone and a...
Make It So
This book has accomplished a feat that’s valuable and rare: it comprehends
design and science fiction. Better yet, it’s found specific areas where they are
of practical use to one another.
This is a design book, and meant for designers. It concerns itself with
science fiction cinema. To my delight, it...
The Mobile Frontier
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and...
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