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After meeting so many readers of the original book on the forum that supports
this book (www.3D-For-Games.com/forum), as well as a lot of them in person,
we came to the decision that a bit of an update to 3ds Max Modeling for Games
was in order. Not only had the software moved on but so had the expectations
from employers looking to hire staff. With lots of companies closing down and
it becoming harder than ever to break into the industry, we decided that it
would be a good idea to bring the book up to the present day and to include
more of the essential skills that every professional 3D artist must master.
I worked with Anthony O’Donnell to bring you all of the new content, which
we believe is worthy of buying this book again if you have the original. About
60% of the content is new, and focuses a lot more on professional skills, which
we believe will really give you the helping hand to stand out from the crowd. |
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BlackBerry Java Application Development: Beginner's Guide
The book teaches how to write rich, interactive, and smart BlackBerry applications in Java. It expects the readers to know Java but not Java Mobile or the BlackBerry APIs. This book will cover UI programming, data storage, programming network, and Internet API apps. As we move on, you will learn more about the BlackBerry’s device... | | University Startups and Spin-Offs: Guide for Entrepreneurs in Academia
University Startups and Spin-Offs teaches university students, researchers, and educators the most effective strategies and tactics for launching their own startups from academic platforms with the backing of school programs, public grants, incubators, seed accelerators, and private partnerships in all parts of the world.
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