Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Android Game Programming by Example

Buy

Harness the power of the Android SDK by building three immersive and captivating games

About This Book

  • Implement the critical main game loop and structure your games to enable an array of advanced features
  • Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
  • Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide

Who This Book Is For

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games.

The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.

What You Will Learn

  • Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
  • Design and implement genuinely challenging and playable levels
  • Implement the critical main game loop
  • Implement basic and advanced collision detection mechanics
  • Bring to life a challenging enemy AI
  • Make the math behind 2D rotation, velocity, and collisions simple
  • Run your game designs at 60 frames per second or better
  • Process multitouch screen input effectively and efficiently
  • Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more
  • Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates

In Detail

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

(HTML tags aren't allowed.)

Enyo: Up and Running: Build Native-Quality Cross-Platform JavaScript Apps
Enyo: Up and Running: Build Native-Quality Cross-Platform JavaScript Apps

Discover how easy it is to design and build responsive, cross-platform apps with the Enyo open source JavaScript framework. With this revised and expanded edition, Enyo contributor Roy Sutton gets you started with the framework’s core object-oriented features, including its modular design, reusable and extensible components,...

Constructability: A Tool for Project Management
Constructability: A Tool for Project Management

This book focuses on Constructability, a project management tool and its effectiveness in promotion of sustainable development and architecture. Constructability concentrates on the optimum use of construction knowledge and experience in planning, engineering, procurement and field operations to achieve overall project...

OpenGL 4 Shading Language Cookbook - Second Edition
OpenGL 4 Shading Language Cookbook - Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Overview

  • Discover simple and advanced techniques for leveraging modern OpenGL and...

Acceptance and Commitment Therapy (100 Key Points)
Acceptance and Commitment Therapy (100 Key Points)

Acceptance and Commitment Therapy: 100 Key Points and Techniques offers a comprehensive, yet concise, overview of the central features of the philosophy, theory, and practical application of ACT. It explains and demonstrates the range of acceptance, mindfulness, and behaviour change strategies that can be used in the service...

Unified Modeling Language Reference Manual
Unified Modeling Language Reference Manual

“If you are a serious user of UML, there is no other book quite like this one. I have been involved with the UML specification process for some time, but I still found myself learning things while reading through this book—especially on the changes and new capabilities that have come with UML.”

...
Databases DeMYSTiFieD, 2nd Edition
Databases DeMYSTiFieD, 2nd Edition

Learning DATABASE fundamentals just got a whole lot EASIER!

Now you can design, build, and manage a fully functional database with ease. Thoroughly updated to cover the latest technologies and techniques, Databases Demystified, Second Edition gives you the hands-on help you need to get started.

Written in a...

©2020 LearnIT (support@pdfchm.net) - Privacy Policy