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Applications = Code + Markup: A Guide to the Microsoft  Windows  Presentation Foundation

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In this book, Windows programming legend Charles Petzold covers in parallel the two interfaces that make up the Windows Presentation Foundation (WPF). From the outset, the reader can shift focus seamlessly between Extensible Application Markup Language (XAML) and C# to see them as flip sides of the same processes. Beginning in the first chapter, Petzold presents the general syntax of the XAML and corresponding programming code with numerous illuminating examples on how the two correspond and interrelate. The book builds on this base, providing the classic Petzold Windows user interface (UI) treatment, to show Windows developers how to create next-generation interfaces for their applications.

This book shows you how to use the Microsoft Windows Presentation Foundation (WPF) to write programs that run under Microsoft Windows. These programs can be either regular stand-alone Windows applications (which are now often called client applications) or front ends for distributed applications. The WPF is considered to be the primary application programming interface (API) for Microsoft Windows Vista, but you can also run WPF applications under Microsoft Windows XP with Service Pack 2 or Windows Server 2003 after you have installed Microsoft .NET Framework 3.0.

Although you use the WPF for writing what are sometimes called "regular type Windows apps," these are definitely not your parents' Windows programs. The WPF includes a new look, a new philosophy concerning control customization, new graphics facilities (including animation and 3D), and a new programming interface.

The WPF actually has two interrelated programming interfaces. You can write WPF programs entirely using C# or any other programming language that complies with the .NET Common Language Specification (CLS). In addition, the WPF includes an exciting new XML-based markup language called the Extensible Application Markup Language (or XAML, pronounced "zammel"), and in some cases you can write entire programs in XAML. Generally, however, you will build your applications from both code and markup (as the title of this book implies). You'll use XAML for defining the user interface and visuals of your applicationincluding graphics and animationand you'll write code for handling user input events.

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New Software Engineering Paradigm Based on Complexity Science: An Introduction to NSE
New Software Engineering Paradigm Based on Complexity Science: An Introduction to NSE

This book describes a complete revolution in software engineering based on complexity science through the establishment of NSE – Nonlinear Software Engineering paradigm which complies with the essential principles of complexity science, including the Nonlinearity principle, the Holism principle, the Complexity Arises From Simple Rules...

The HCS12 / 9S12: An Introduction to Software and Hardware Interfacing
The HCS12 / 9S12: An Introduction to Software and Hardware Interfacing

The Freescale HCS12 (also known as 9S12) microcontroller family was initially designed for automotive applications. The design of the HCS12 combines most features common in major 8-bit and 16-bit microcontrollers.

1. Full-feature timer system. The HCS12 timer system provides input-capture, outputcompare, pulse-width...

Computer Models in Biomechanics: From Nano to Macro
Computer Models in Biomechanics: From Nano to Macro

This book contains a collection of papers that were presented at the IUTAM Symposium

on “Computer Models in Biomechanics: From Nano to Macro” held at Stanford University, California, USA, from August 29 to September 2, 2011.

It contains state-of-the-art papers on:

- Protein and Cell...


Design and Analysis of Materials and Engineering Structures (Advanced Structured Materials)
Design and Analysis of Materials and Engineering Structures (Advanced Structured Materials)

The idea of this monograph is to present the latest results related to design and analysis of materials and engineering structures. The contributions cover the field of mechanical and civil engineering, ranging from automotive to dam design, transmission towers and up to machine design and exmaples taken from oil industry. Well known experts...

An Introduction to Quantum Computing
An Introduction to Quantum Computing
This concise, accessible text provides a thorough introduction to quantum computing - an exciting emergent field at the interface of the computer, engineering, mathematical and physical sciences. Aimed at advanced undergraduate and beginning graduate students in these disciplines, the text is technically detailed and is clearly illustrated...
Computer Medical Databases: The First Six Decades (1950-2010) (Health Informatics)
Computer Medical Databases: The First Six Decades (1950-2010) (Health Informatics)

Chapter 1 offers an overview of the basic computer technology. Each succeeding chapter, describes the problems in medicine, followed by a review in chronological sequence of why and how computers were applied to try to meet these problems. Only the technical aspects of computer hardware, software, and communications are discussed as they are...

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