Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Beginning iOS Game Development (Wrox Programmer to Programmer)

Buy
IOS DEVICES PROVIDE DEVELOPERS with a unique and exciting platform for making games. The iPhone gives gamers a tiny computer in their pocket that they have with them all the time. The iPad provides a similar gameplay experience but with a larger screen, more processing power, and more memory. The devices allow for unique control schemes with their touch-sensitive displays, accelerometer, and even a gyroscope on the latest devices.

According to Scott Forstall at Apple’s 2011 World Wide Developer Conference, there are over 200 million iOS devices. This represents a huge audience for games. In the fi rst 14 months after the release of the iPad, Apple sold 25 million devices. Forstall also said that in the App Store’s three years, 14 billion apps have been downloaded. Developers have been paid a total of $2.5 billion for their efforts.

According to market research fi rms NewZoo and Distimo (http://www.distimo.com/ blog/2011_05_distimo-and-newzoo%C2%A0partner-on-games-data-over-5-million-iosgames- downloaded-per-day-by-63-million-ios-gamers-in-us-eu/), games are the largest category of applications on the app store. A full half of all downloads of free and paid apps are games. According to the National Gamers Survey in March 2011, there were more than 60 million iOS gamers in the US and Europe.

As you can see, there is a huge fi nancial incentive to write games for the iOS platform. But, there is more to it than that. Writing games is fun! If you like to write interesting programs and solve diffi cult problems, you will enjoy writing games. Also, games are a very expressive form of programming. As a corporate programmer in my day job, I sometimes feel like I’ve built the same three-tier database/ web application a hundred times. But, with games, every one is different.

With the right tools, you can make a game out of just about anything that you could possibly imagine. Apple provides some terrifi c, and free, tools for building games for iOS. Xcode, the development environment, is one of the best that I have ever worked with. If you are familiar with Visual Studio, Eclipse, or any of the other industry standard IDEs, you will feel right at home with Xcode. Apple also put a lot of thought into creating well-designed APIs to help you to take advantage of the features of the iOS platform. Once you learn some of the key fundamentals, you should be able to pick up and run with any of the core technologies and this book will help you to get there. Most chapters in this book feature real, working games that you will build. I think that the best way to learn is by doing, and by working along with the game examples in this book, you will learn how to use Apple’s tools to build games.
(HTML tags aren't allowed.)

The Warren Buffett Way
The Warren Buffett Way

Warren Buffett is the most famous investor of all time and one of today’s most admired business leaders. He became a billionaire and investment sage by looking at companies as businesses rather than prices on a stock screen. The first two editions of The Warren Buffett Way gave investors their first in-depth look at the...

MIMO Wireless Networks, Second Edition: Channels, Techniques and Standards for Multi-Antenna, Multi-User and Multi-Cell Systems
MIMO Wireless Networks, Second Edition: Channels, Techniques and Standards for Multi-Antenna, Multi-User and Multi-Cell Systems

This book is unique in presenting channels, techniques and standards for the next generation of MIMO wireless networks. Through a unified framework, it emphasizes how propagation mechanisms impact the system performance under realistic power constraints. Combining a solid mathematical analysis with a physical and intuitive approach to...

Mastering AutoCAD 2000
Mastering AutoCAD 2000
Mastering AutoCAD 2000 is an ideal companion for any engineer who uses the popular CAD program from Autodesk. Its 1,600-plus pages are filled with screen shots, illustrations, notes, and tips that will help new users master the learning curve of AutoCAD. It will also open up the new features of the latest AutoCAD release to users of...

CISSP Study Guide, Second Edition
CISSP Study Guide, Second Edition

The CISSP certification is the most prestigious, globally-recognized, vendor neutral exam for information security professionals. The newest edition of this acclaimed study guide is aligned to cover all of the material included in the newest version of the exam's Common Body of Knowledge. The ten domains are covered completely and as...

Droids Made Simple: For the Droid, Droid X, Droid 2, and Droid 2 Global (Made Simple (Apress))
Droids Made Simple: For the Droid, Droid X, Droid 2, and Droid 2 Global (Made Simple (Apress))

If you have a Droid series smartphone—Droid, Droid X, Droid 2, or Droid 2 Global—and are eager to get the most out of your device, Droids Made Simple is perfect for you. Authors Martin Trautschold, Gary Mazo and Marziah Karch guide you through all of the features, tips,...

Computer-Supported Collaborative Learning: Best Practices and Principles for Instructors
Computer-Supported Collaborative Learning: Best Practices and Principles for Instructors
Decades of research have shown that student collaboration in groups doesn t just happen; rather it needs to be a deliberate process facilitated by the instructor. Promoting collaboration in virtual learning environments presents a variety of challenges.

Computer-Supported Collaborative Learning: Best Practices & Principles...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy