| Encyclopaedia Arcane: Battle Magic Continuing the Encyclopaedia Arcane series. Battle Magic introduces the greatest force of sorcery into the d20 System. Battle Mages of incredible power are able to blast entire hordes of enemies apart with fire and lightning - now, for the very first time, players too can access this awesome destructive force. This product requires the use of the Dungeons and Dragons [registered] Player's Handbook, Third Edition, published by Wizards of the Coast[registered]
If you use Battle Magic in your campaign then you'll be introducing two powerful (and possibly over-powering) factors to your game world - mighty spells and influential guilds. The premise of Battle Magic is simple; do away with those spells of knowledge, summoning or other spurious effects and concentrate entirely on ways to inflict huge amounts of damage on their foes. A great deal of damage in as little time as possible. The author estimates that the Battle Mage can inflict about 30% more damage than wizardly rivals. The basic rites and rituals of spell casting are pushed aside as well and replaced with two differing the system. The Battle Magic as a close combat specialist cousin in the form of the Eldritch Warrior. The Eldritch Warrior channels her magic through her spellblade and is immune to her own magical effects; thus allowing her to thrust her sword along with fireball into the ogre in front of her and run no risk of being burnt. The Battle Mage has the expensive issue of sliding gems around on their Mortis Harness, a series of sliding rules and catches which are worn as an item of clothing by the mage. |
|
|
|