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This work is a comprehensive guide to using UML (Unified Modelling Language) in model Java applications. The book presents strategies for developing enterprise systems using Java and related technologies - XML, Servlets, Enterprise JavaBeans, Swing Components, CORBA, RMI, and others. The authors explain how UML is used as a modelling tool for object-oriented computer systems in the real world, break down common situations that development teams encounter, and discuss the tradeoffs of using different technologies in different combinations. They also explore different products, looking closely at their strengths and weaknesses. Four in-depth studies complete the presentation, showing readers how to make the right decision for their project through examples of both successes and failures. |
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| | Introduction to Computer Science
A computer program is a set of statements that is used to create an output, such as a screen
display, a printed report, a set of data records, or a calculated set of numbers.
Most programs involve statements that are executed in sequence.
A program is written using the statements of a programming language.... | | |
Stem Cell Transplantation for Hemotologic Malignancies (Contemporary Hematology)
A comprehensive survey of the current state-of-the-art in hematopoietic stem cell transplantation for malignant disease. The authors focus on the indications and results of transplantation for acute leukemia, chronic myelogenous leukemia, lymphoma, multiple myeloma, and breast cancer. Special attention is given to transplant-related... | | Reactive Programming with RxJS: Untangle Your Asynchronous JavaScript Code
Reactive programming is revolutionary. It makes asynchronous programming cleaner, intuitive, and robust. Discover how to use the RxJS library to write programs in a simpler way, unifying asynchronous mechanisms such as callbacks and promises into a single, powerful construct. Learn to think about your programs as streams of data that you can... | | AI for Game DevelopersWritten for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic... |
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