Written as a mid-level programming guide, this book provides Java programmers with the information and tools needed to create their own Instant Messenger client and server software. This software can then be used to create personalized IM systems or integrate IM features into existing software. Focus is given to the open source Jabber XML-based IM protocols to create Java IM software. These open protocols allow IM software to seamlessly communicate with the larger number of other Jabber clients and servers available including commercial Jabber systems such as Disney's go.com IM.
My original background is in robotics and computer-integrated manufacturing. In both, my interests centered on solving communication problems in mission-critical systems. At the beginning, that meant assembly and C programming as well as direct participation in the lowest levels of networking protocols. Forget TCP/IP and Ethernet—we were generating packets by hand on ArcNET networks. Networks quickly evolved and the problem shifted to an increasing need to integrate the computerized factory floor into large-scale enterprise systems.
Unfortunately, manufacturing systems are horribly heterogeneous, with each machine running completely proprietary software (often with one of a kind operating systems and programming languages). In addition, it is common for manufacturing machines to be kept in service for 20–30 years or longer. Long equipment life-spans result in a surprising number of shops still using tape drives, punch cards, and other ancient computer technology.
On systems where you have a full Java 2 Standard Edition (J2SE) or better environment, Java Jini (http://www.jini.org) provides a perfect framework for gluing the various bits together. In addition, it provides a common integration environment (Java) and elegant, distributed computing facilities, such as self-healing properties and distributed transactions. As J2SE begins to find its way onto more and more devices, Jini becomes an increasingly attractive technology for system integration and coordination.
A unique treatment of digital video distribution technology in a business context, Digital Video Distribution in Broadband, Television, Mobile and Converged Networks explores a range of diverse topics within the field through a combination of theory and practice to provide the best possible insight and exposure. The theoretical...
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading...
The Celts were one of the great founding civilizations of Europe and the first North European people to emerge into recorded history, producing a vibrant labyrinth of mythological tales and sagas that have influenced the literary traditions of Europe and the world.
The first A-Z reference of its kind, Dictionary of Celtic Mythology...
The intersection of politics, law, privacy, and security in the context of computer technology is both sensitive and complex. Computer viruses, worms, Trojan horses, spy-ware, computer exploits, poorly designed software, inadequate technology laws, politics and terrorism all of these have a profound effect on our daily computing operations...
"...well-written and covers broad subjects related to the test of digital circuits. It will be useful for students and engineers involved in design and testing." (IEEE Circuits & Devices Magazine, July/August 2005)
“This is an excellent introduction to testing digital...
The growing but still evolving success of the Android platform has ushered in a second mobile technology “gold rush” for app developers. Google Play and Amazon Appstore for Android apps has become the second go-to apps eco for today's app developers. While not yet as large in terms of number of apps as iTunes,...