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Game Engine Architecture
Game Engine Architecture

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are...

A=B
A=B
Science is what we understand well enough to explain to a computer. Art is
everything else we do. During the past several years an important part of mathematics
has been transformed from an Art to a Science: No longer do we need to get a brilliant
insight in order to evaluate sums of binomial coe±cients, and many similar
...
AI for Computer Games and Animation: A Cognitive Modeling Approach
AI for Computer Games and Animation: A Cognitive Modeling Approach
Simply put, AI for Games and Animation: A Cognitive Modeling Approach shows how video game characters can be taught to "think" for themselves. This groundbreaking title points the way for the future of intelligent gaming. While this book features formal mathematical proofs of its arguments, it also provides a worthwhile overview...
Realistic Image Synthesis Using Photon Mapping
Realistic Image Synthesis Using Photon Mapping
The creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections...
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds

Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays.

In this book, the authors discuss spatial...

Computer Algebra and Symbolic Computation: Mathematical Methods
Computer Algebra and Symbolic Computation: Mathematical Methods
Computer algebra is the field of mathematics and computer science that is concerned with the development, implementation, and application of algorithms that manipulate and analyze mathematical expressions. This book and the companion text, Computer Algebra and Symbolic Computation: Mathematical Methods, are an introduction to the subject that...
Geometric Data Structures for Computer Graphics
Geometric Data Structures for Computer Graphics

Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms.

This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy...

Erdos on Graphs : His Legacy of Unsolved Problems
Erdos on Graphs : His Legacy of Unsolved Problems
A tribute to Paul Erdos, the wandering mathematician once described as the prince of problem solvers & the absolute monarch of problem posers, examines within the context of his personality & lifestyle the legacy of open problems he left to the world of mathematics after his death in 1996. DLC: Graph theory.

There is no
...
Modern Mathematics in the Light of the Fields Medal
Modern Mathematics in the Light of the Fields Medal
Examines the evolution of certain areas of modern mathematics by recounting the past winners of the international Fields Medal, the - Nobel Prize - of mathematics. Paper. DLC: Mathematics - History 20th century.

This little book is extraordinary in at least three ways. First, it contains in only 150 pages a synopsis of the whole
...
The Cryptoclub: Using Mathematics to Make and Break Secret Codes
The Cryptoclub: Using Mathematics to Make and Break Secret Codes
Join the Cryptokids as they apply basic mathematics to make and break secret codes. This book has many hands-on activities that have been tested in both classrooms and informal settings. Classic coding methods are discussed, such as Caesar, substitution, Vigenère, and multiplicative ciphers as well as the modern RSA. Math topics covered...
Haptic Rendering: Foundations, Algorithms and Applications
Haptic Rendering: Foundations, Algorithms and Applications

For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering...

Computer Facial Animation
Computer Facial Animation

This book is about computer facial models, computer-generated facial images, and facial animation. In particular, it addresses the principles of creating face models and the manipulation or control of computer-generated facial attributes. In addition, various sections in the book describe and explain the development of specific computer...

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