Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
iPhone Games Projects

Buy
iPhone Games Projects, 9781430219682 (1430219688), Apress, 2009
One look at the App Store will show you just how hot iPhone games have become. Games make up over 25 percent of all apps, and over 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next best seller.

This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.

This book's authors are responsible for some of the all-time most popular and talked-about games:

  • Brian Greenstone developed Enigmo and Cro-Mag Rally.
  • Aaron Fothergill developed Flick Fishing.
  • Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
  • Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition.
  • PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games.

Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.

What you'll learn

  • How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance
  • Insight into the art and craft of game design
  • How to implement social networking in your game with RESTful web services
  • Tips on rapid game development with C on iPhone
  • How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows
  • How to create multiplayer iPhone games

Who is this book for?

All iPhone game developers, and anyone with an iPhone who wants to learn how games are made

About the Author

PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
(HTML tags aren't allowed.)

The UML Profile for Framework Architectures
The UML Profile for Framework Architectures

The UML community has begun to define a series of 'profiles' which better suit the needs of UML-users within specific domains, settings or technologies.

The UML Profile for Framework Architectures provides a UML profile for object and component frameworks. It shows how to describe framework architectures and to support...

Network Performance and Security: Testing and Analyzing Using Open Source and Low-Cost Tools
Network Performance and Security: Testing and Analyzing Using Open Source and Low-Cost Tools

Network Performance Security: Testing and Analyzing Using Open Source and Low-Cost Tools gives mid-level IT engineers the practical tips and tricks they need to use the best open source or low cost tools available to harden their IT infrastructure. The book details how to use the tools and how to interpret them. Network Performance...

Design for Software: A Playbook for Developers
Design for Software: A Playbook for Developers

A unique resource to help software developers create a desirable user experience

Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience....


Apache Jakarta and Beyond : A Java Programmer's Introduction
Apache Jakarta and Beyond : A Java Programmer's Introduction

The Jakarta project consists of many powerful open source tools for the Java platform, but most lack tutorials or clear online help documentation. Apache Jakarta and Beyond is the definitive guide to using Jakarta and other Java open source tools to develop Web...

High-performance and Hardware-aware Computing
High-performance and Hardware-aware Computing

High-performance system architectures are increasingly exploiting heterogeneity: multi- and manycore-based systems are complemented by coprocessors, accelerators, and reconfigurable units providing huge computational power. However, applications of scientific interest (e.g. in high-performance computing and numerical simulation) are not yet...

Management Accounting
Management Accounting

The objective of this book is to convey a foundation knowledge of management accounting practice within the context of relevant theory. The book situates management accounting in its social and organisational context, before examining costing, decision-making, planning and control and performance measurement. The book is particularly well...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy