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LightWave 3D 8 Lighting (Wordware Game and Graphics Library)

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This book is divided into three main parts: theory, tools, and practice.
Part I covers the fundamentals of what light is, how it acts and reacts in
our world, and what those reactions look like. Part II covers the virtual
lighting equipment available to achieve your LightWave lighting goals.
Part III deals with how to use those tools to create the lighting we
desire. Theory is first in this book because it is fundamental to using the
tools. In fact, any artist using any toolkit can make good use of the theoretical
section of this book. The qualities of light do not change,
regardless of what software you are using.

While reading this book you will find many areas where overlapping
and repetition occurs. Lighting a scene involves the application of
numerous tools, methods, and properties that are all interlinked.
Although I have endeavored to separate each element into chapters for
easy comprehension, they nonetheless overlap here and there. I found
that a small measure of repetition is preferable to constantly referring
the reader to other chapters.
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