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 Delphi Developer's Guide to XML (Wordware Delphi Developer's Library)This XML guide explains how to apply the power and flexibility of Delphi to XML, and provides a solid introduction to the technologies that make up XML and its related specifications.
An intermediate to advanced level guide for the Delphi developer. Covers all aspects of using XML in the Delphi environment. The... |  |  Backup Exec 9 : For Windows ServersThe authors of this text provide an overview of the world of data protection and familiarize the reader with general backup concepts. Learn different types of backup and strategies, find out how to best protect your data, and much more.
Managing a backup rotation is a woefully underestimated chore that often finds itself delegated to an... |  |  Delphi Graphics and Game Programming ExposedThe majority of the book is dedicated to the mechanics of creating a game in Delphi, and will therefore be concerned mainly with exactly how to do something, such as fast flicker-free animation. Some parts address more theoretical issues, such as game design, and are very light in their coverage. Other parts are at a more intermediate level,... |
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 Java 1.4 Game Programming (Wordware Game and Graphics Library)With the release of Java 1.4, it is now possible to develop more advanced computer games using the Java language than ever before. Java 1.4 Game Programming focuses on the technical aspects of game programming using the latest release of Java, beginning with an introduction to the Java programming language and building upon that... |  |  Advanced 3D Game Programming with DirectX 9.0Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.
This book was not designed for beginners. I'm not trying to sound arrogant or anything; I'm sure a... |  |  Strategy Game Programming with DirectX 9.0Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system... |
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