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Machinima: The Art and Practice of Virtual Filmmaking

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Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.

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Microsoft PowerPivot for Excel 2010: Give Your Data Meaning
Microsoft PowerPivot for Excel 2010: Give Your Data Meaning

On November 4, 2009, Alberto and I had dinner with many other Analysis Services experts from all around the world, including many people from the Microsoft development team. We were in Seattle for the PASS Summit 2009, a conference for SQL Server professionals, and because Redmond, Washington is very near to Seattle, events like this often...

Media Composer 6: Part 2 Effects Essentials (Avid Learning)
Media Composer 6: Part 2 Effects Essentials (Avid Learning)

MEDIA COMPOSER 6: PART 2-EFFECTS ESSENTIALS is for video editors who understand the basics of the editing tools in Media Composer and are ready to move ahead and learn the fundamentals of compositing within Avid Media Composer 6, the non-linear film/video editing application used in most movie and television productions. This book/DVD combo,...

MDA Explained: The Model Driven Architecture-Practice and Promise
MDA Explained: The Model Driven Architecture-Practice and Promise
Experienced application developers often invest more time in building models than they do in actually writing code. Why? Well-constructed models make it easier to deliver large, complex enterprise systems on time and within budget. Now, a new framework advanced by the Object Management Group (OMG) allows developers to build systems according to...

New Perspectives on Microsoft Access 2010, Introductory
New Perspectives on Microsoft Access 2010, Introductory
The New Perspectives Series’ critical-thinking, problem-solving approach is the ideal way to prepare students to transcend point-and-click skills and take advantage of all that Microsoft Office 2010 has to offer.

In developing the New Perspectives Series, our goal was to create books that give students the
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Modeling and Prediction of Polymer Nanocomposite Properties
Modeling and Prediction of Polymer Nanocomposite Properties

This book lays the theoretical foundations and emphasizes the close connection between theory and experiment to optimize models and real-life procedures for the various stages of polymer composite development. As such, it covers quantum-mechanical approaches to understand the chemical processes on an atomistic level, molecular mechanics...

Practical C Programming, 3rd Edition
Practical C Programming, 3rd Edition
This book is devoted to practical C programming. C is currently the premier language for software developers. That's because it's widely distributed and standard. Newer languages are available, such as C++, but these are still evolving. C is still the language of choice for robust, portable programming.

This book emphasizes the skills
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