| This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series. |
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Macromedia Studio MX 2004 All-in-One Desk Reference for Dummies7 books in 1– your key to successful Web sites!
Your one-stop guide to Studio MX 2004 Web site tools for Mac® or Windows®
So you think you want to build a Web site? Relax – this book has you covered! First, it helps you analyze and plan your site. Then when you’re ready to go,... | | Handbook of Multisensor Data FusionMultisensor data fusion is an emerging technology with important applications in both the military and civilian sectors, such as target recognition, robotics, medical diagnostics, and "smart" buildings. It draws on techniques from wide-ranging disciplines, including artificial intelligence, pattern recognition, and statistical... | | Microsoft Project 2007 BibleTake control of your projects with this in-depth guide
Whether you're managing a project for a small team or supervising a corporate assignment involving hundreds, the power of Microsoft Project 2007 and the detailed information in this comprehensive guide can keep you on track. From setting budgets to allocating resources... |
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