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Game Programming Gems 2
Game Programming Gems 2
A collection of articles on key topics in computer game programming. Highlights include coverage of artificial intelligence, geometry management, audio programming, and other topics. The CD-ROM contains code and demos for the text. System requires a C and C++ x86 assembler, Open GL, and Direct3D. DLC: Computer games--Programming.
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AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD))
AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD))

Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores...

Game Coding Complete, Third Edition
Game Coding Complete, Third Edition

I had been playing the Ultima series of games by Richard Garriott since I was in high school, and I was a die-hard fan. Every game he published, I played all the way through, from Ultima I on the Apple ][ to Ultima V on the IBM PC. Ultima VI came out right as I graduated from college, and I noticed that the contact information for Origin...

Mathematics and Physics for Programmers (Game Development Series)
Mathematics and Physics for Programmers (Game Development Series)
Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic...
Microprocessors: From Assembly Language to C Using the PICI8FXX2 (Electrical and Computer Engineering Series)
Microprocessors: From Assembly Language to C Using the PICI8FXX2 (Electrical and Computer Engineering Series)
This book is designed for a first course in microprocessors or it may be used as a reference for practicing engineers. The book is unique in presenting a balanced, integrated topic coverage of assembly language programming, microcontroller programming via the C language, and hardware interfacing. Programming topics are discussed using both assembly...
Data Structures and Algorithms for Game Developers (Game Development Series)
Data Structures and Algorithms for Game Developers (Game Development Series)
Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game...
Electronic Commerce (Networking Series)
Electronic Commerce (Networking Series)

The fourth edition of this best-selling title gives a complete overview of the electronic commerce environment. It has been revised and completely updated to reflect the most recent trends in e-commerce, including new material on security technologies, server options, enterprise applications, and investing online. Covering everything from...

C & Data Structures
C & Data Structures

Divided into three separate sections, C & Data Structures covers C programming, as well as the implementation of data structures and an analysis of advanced data structure problems. Beginning with the basic concepts of the C language (including the operators, control structures, and functions), the book progresses to show these...

Challenges for Game Designers
Challenges for Game Designers
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or...
Programming a Multiplayer FPS in DirectX (Game Development Series)
Programming a Multiplayer FPS in DirectX (Game Development Series)

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?you just work through the tutorial-based chapters and watch the...

AI Game Engine Programming (Game Development Series)
AI Game Engine Programming (Game Development Series)

AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different...

Game Programming Gems 3
Game Programming Gems 3
The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time,...
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