Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Multimedia and Virtual Reality: Designing Multisensory User Interfaces

Buy
The title of this book owes more than it should to marketing. Multimedia and virtual reality (VR) are media-friendly terms that may have caught your eye, so if you are browsing the preface before deciding whether to buy this book, here is my explanation of its motivation and contents. It is primarily a summary of the research I have done over 10 years in multimedia and VR, which fits within my wider interest of exploiting psychological theory to improve the process of designing interactive systems. I have tried to make the text accessible to designers, students, and researchers, with as few assumptions about prerequisite knowledge as possible; however, in curriculum terms, student readers would benefit from an introductory course in human-computer interaction (HCI) before progressing on to this book.

The subject matter lies firmly within the field of HCI, with some crossreferencing to software engineering (SE) because I believe that HCI and SE should be integrated components in the development process. Indeed, the terms user interface and human-computer interface are probably responsible for this false separation; I prefer designing interactive systems, which does not differentiate the user interface as a special entity. Although I am taking a system-wide view, there is only minimal treatment of the technology, system architecture, or history of either multimedia or VR in the following chapters. History can be finessed for interactive technology, which, apart from Ivan Sutherland's pioneering work (Sutherland, 1963), is less than 10 years old. Sutherland invented many of the elements of what we now call virtual reality, including 3D immersive graphics projected from head-mounted displays. There are plenty of books that cover these topics, and I do not intend to duplicate their coverage. Furthermore, the pace of technical change is accelerating so I don't think there is much point in describing the merits of devices that may have become obsolete by the time you read this book.

About the Author
Alistair Sutcliffe is Professor of Systems Engineering at the Department of Computation, UMIST (University of Manchester Institute of Science and Technology) and Director of the Centre for Human Computer Interface Design. He is principal investigator on current EPSRC projects SIMR CORK and ISRE, and on several completed European Union and UK projects on multimedia user interfaces, requirements engineering, safety critical systems and cognitive modelling. He researches in Human Computer Interaction and Software Engineering, takes a leading role in organizing INTERACT and SIG-CHI conferences, and is on the editorial boards of International Journal of Human-Computer Studies, Requirements Engineering and Journal of Automated Software Engineering. Alistair Sutcliffe is founder and chair of IFIP TC-13 Working Group 13.2 Methodology for User Centred Design, and is editor of the forthcoming ISO standard 14915, on Multimedia user interface design. He has over 150 publications including four textbooks and several edited volumes of papers. Among the former is The Domain Theory: Patterns for Knowledge and Software Reuse, published by Lawrence Erlbaum Associates in 2002.
(HTML tags aren't allowed.)

Advanced Topics in Java: Core Concepts in Data Structures
Advanced Topics in Java: Core Concepts in Data Structures

Java is one of the most widely used programming languages today. It was first released by Sun Microsystems in 1995. Over the years, its popularity has grown to the point where it plays an important role in most of our lives. From laptops to data centers, game consoles to scientific supercomputers, cell phones to the Internet, Java is...

Beginning Android ADK with Arduino (Beginning Apress)
Beginning Android ADK with Arduino (Beginning Apress)
In May 2011, Google held its annual developer conference, the Google IO, to present its newest technologies to approximately 5,000 attendees. In addition to improvements in its already well-known technologies such as the Google APIs or the core search technology, Google placed the focus on two major themes: Chrome and Android. As...
WordPress: The Missing Manual (Missing Manuals)
WordPress: The Missing Manual (Missing Manuals)

Whether you’re a budding blogger or web development professional, WordPress is a brilliant tool for creating websites—if you know how to tap its impressive features. This jargon-free Missing Manual shows you how to use WordPress and its themes, plug-ins, and widgets to build just about any website you can imagine, from a...


iPhone For Dummies (Computer/Tech)
iPhone For Dummies (Computer/Tech)
Play podcasts, music, videos, and photo slideshows

Customize your iPhone, fill it with cool stuff, even use it to manage your life

With Apple's iPhone, you have the world virtually in your pocket. But because it does so much, there's much to know about using it! This full-color guide shows you...

The Agile Pocket Guide: A Quick Start to Making Your Business Agile Using Scrum and Beyond
The Agile Pocket Guide: A Quick Start to Making Your Business Agile Using Scrum and Beyond

The Agile Pocket Guide explains how to develop products, services, and software quickly and efficiently, without losing the main components of the framework so effective in streamlining the creating of these products and for making positive change within a company. It includes

  • The basic tennets of the Scrum...
An Introduction to Genetic Algorithms (Complex Adaptive Systems)
An Introduction to Genetic Algorithms (Complex Adaptive Systems)

Science arises from the very human desire to understand and control the world. Over the course of history, we
humans have gradually built up a grand edifice of knowledge that enables us to predict, to varying extents, the
weather, the motions of the planets, solar and lunar eclipses, the courses of diseases, the rise and fall
...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy