Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights

Buy

Design accessible and creative games across genres, platforms, and development realities

Key Features

  • Implement the skills and techniques required to work in a professional studio
  • Ace the core principles and processes of level design, world building, and storytelling
  • Design interactive characters that animate the gaming world

Book Description

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.

Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.

As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.

What you will learn

  • Define the scope and structure of a game project
  • Conceptualize a game idea and present it to others
  • Design gameplay systems and communicate them clearly and thoroughly
  • Build and validate engaging game mechanics
  • Design successful business models and prepare your games for live operations
  • Master the principles behind level design, worldbuilding and storytelling
  • Improve the quality of a game by playtesting and polishing it

Who This Book Is For

Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

Table of Contents

  1. Introducing Game Production Process
  2. Game Concept
  3. Scoping a Game Project
  4. Design Documentation
  5. Adaptation of mechanics
  6. Invention of mechanics
  7. Prototyping
  8. Campaign playthrough
  9. Level Design
  10. Characters
  11. User Interface & User Experience
  12. Accessibility
  13. Balancing
  14. The Final 10 Percent
  15. Games as a Service
(HTML tags aren't allowed.)

Handbook of Cosmetic Science and Technology, Second Edition
Handbook of Cosmetic Science and Technology, Second Edition
Although cosmetics for the purpose of beautifying, perfuming, cleansing, or for rituals have existed since the origin of civilization, only in the 20th century great progress has been made in the diversification of products and functions and in the safety and protection of the consumer.

Before 1938, cosmetics were
...
Interactive Collaborative Information Systems (Studies in Computational Intelligence)
Interactive Collaborative Information Systems (Studies in Computational Intelligence)

The increasing complexity of our world demands new perspectives on the role of technology in human decision making. We need new technology to cope with the increasingly complex and information-rich nature of our modern society. This is particularly true for critical environments such as crisis management and traffic management, where humans...

Memetics and Evolutionary Economics: To Boldly Go Where no Meme has Gone Before (Economic Complexity and Evolution)
Memetics and Evolutionary Economics: To Boldly Go Where no Meme has Gone Before (Economic Complexity and Evolution)

This book explores the question of whether and how meme theory or “memetics” can be fruitfully utilized in evolutionary economics and proposes an approach known as “economemetics” which is a combination of meme theory and complexity theory that has the potential to combat the fragmentation of evolutionary...


Quantifying and Controlling Catastrophic Risks
Quantifying and Controlling Catastrophic Risks
The perception, assessment and management of risk are increasingly important core principles for determining the development of both policy and strategic responses to civil and environmental catastrophes. Whereas these principles were once confined to some areas of activity i.e. financial and insurance, they are now widely used in civil and...
Dimensional Data Warehousing with MySQL: A Tutorial
Dimensional Data Warehousing with MySQL: A Tutorial

Welcome to Dimensional Data Warehousing with MySQL: A Tutorial.

Data warehousing enables unified information delivery by collecting data from various operational and administrative information systems already in operation and possibly from external data sources. The data from...

Cybercrime and Society
Cybercrime and Society
Criminology has been rather slow to recognise the importance of cyberspace in changing the nature and scope of offending and victimisation, and a comprehensive introductory textbook on cybercrime and its social implications is long overdue. One of the many strengths of Majid Yar's book is that it avoids 'techy' jargon and unites criminological and...
©2021 LearnIT (support@pdfchm.net) - Privacy Policy